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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05083 | Save/Restore | Minor | Always | Dec 15, 2012, 11:17 | Dec 15, 2012, 17:23 |
Tester | psx_ | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows Vista/7 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.139 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05083: mjflove, hginga: Sound is not restored | ||||
Description |
I'm sorry in poor English. From the time that corresponds to the state saving perhaps, mjflove, hginga sound is not restored when you load a save file. These common point is that you are using a macro to load the sound ROM_RELOAD rom. |
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Steps To Reproduce | |||||
Additional Information |
If you attempt to load the save state immediately after starting the game, the sound will not come back correctly and just play a stuck note or decay to silence. It will work again as soon as there is a change in the music. (I saved state in the title sequence, then restored it immediately. It plays a stuck note until after the title screen or when a coin is inserted.) If you wait until the game starts playing sound again, then load the save state, it will continue playing whatever it was playing when you loaded the savestate until there is a change in the music. (I saved the state in a game, then loaded the save state on the title sequence. The title sequence music continued to play until I lost, when the "You Lose" jingle played.) |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | mjflove, hginga | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.09135
NekoEd Senior Tester
Dec 15, 2012, 14:34
edited on: Dec 15, 2012, 14:49 |
Confirmed, added additional information. |
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No.09137
psx_ Tester
Dec 15, 2012, 17:23
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Thank you for your follow-up! |