Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
05085 Graphics Major Always Dec 16, 2012, 19:32 15 days ago
Tester haynor666 View Status Public Platform MAME (Self-compiled)
Assigned To hap Resolution Fixed OS
Status [?] Resolved Driver
Version 0.147u3 Fixed in Version 0.272 Build 64-bit
Fixed in Git Commit fa14f78 Github Pull Request #
Summary 05085: videopin: pinball mechanical parts not visible with artwork and GDI
Description Recently added artwork does not work correctly when ddraw is enabled - missing "mechanical" parts of fliper.
In D3D everything is ok.

Also screenshot from DDRAW missing those parts (that's weird).
Steps To Reproduce
Additional Information Removed reference to DDRAW because it's been removed from MAME. However, the problem exists with GDI, so changed summary to that.
Github Commit
Flags
Regression Version
Affected Sets / Systems videopin
Attached Files
png file icon videopind3d.png (180,727 bytes) Dec 16, 2012, 19:32 Uploaded by haynor
haynor
png file icon videopinddraw.png (193,964 bytes) Dec 16, 2012, 19:33 Uploaded by haynor
haynor
Relationships
related to 03609Confirmed  deadeye: Artwork covers main playfield, main character is not visible in -video ddraw/gdi 
Notes
2
User avatar
No.09809
Mr. Do
Tester
Sep 17, 2013, 07:44
Played with this today. In the LAY file, the screen has an alpha channel of 0.7. Setting this to 1.0, or deleting that line, "fixes" the problem.

Also... if backdrops are simply disabled, then the screen is visible... almost like it's being displayed behind the backdrop?

It seems like ddraw just doesn't like transparencies... similar to Gypsy Juggler/Dead Eye.

But then, if you use the external artwork for Gee Bee... it works fine. ???
User avatar
No.22532
hap
Developer
15 days ago
Accidentally fixed here: https://github.com/mamedev/mame/commit/fa14f782ae8ba0eb9a83d5af30995ba4b17a15af