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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
05137 | Gameplay | Major | Always | Feb 7, 2013, 21:24 | Feb 9, 2013, 21:17 |
Tester | cuavas | View Status | Public | Platform | SDLMAME |
Assigned To | Phil Bennett | Resolution | Fixed | OS | MacOS X |
Status [?] | Resolved | Driver | |||
Version | 0.148 | Fixed in Version | 0.148u1 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05137: galkaika, galkoku, mcontest, tokimbsj, tokyogal, uchuuai: No sound, lock up in attract mode or gameplay | ||||
Description |
Seems to affect all single Z80 nbmj8991.c games with the exception of hyouban (games with additional Z80 sound CPU and hyouban play fine with working sound). Games all lack sound and lock up at different points: * galkaika: attract loop plays, freezes when you call reach * galkoku: attract loop plays, freezes when you call reach * mcontest: attract loop freezes after displaying first portrait, will still coin up and let you play, but freezes when gal calls reach * tokimbsj: attract loop plays, freezes when you call reach * tokyogal: attract loop plays, freezes when gal calls tsumo * uchuuai: attract loop plays, freezes when drawing tile |
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Steps To Reproduce | Launch any affected set and attempt to play through a game. mcontest is simplest as the attract loop freezes almost immediately. | ||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | galkaika, galkoku, mcontest, tokimbsj, tokyogal, uchuuai | ||||
Attached Files
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