- --
Viewing Issue Advanced Details
[ Jump to Notes ]
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
05204 | Save/Restore | Major | Always | May 22, 2013, 01:57 | Jan 27, 2014, 14:53 |
Tester | joe35car | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Resolved | Driver | |||
Version | 0.148u5 | Fixed in Version | 0.149 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05204: Sets using YM2610: Anything using YM2610 and allowing save will crash upon reloading a saved state | ||||
Description | I noticed playing neogeo games that it would crash if using savestate. Over at mameworld Tafoid confirmed that it more then that. He stated "Anything using YM2610 and allowing save will crash upon reloading a saved state." | ||||
Steps To Reproduce |
Try one of the games using YM2610 or Neogeo games and exit and launch it again and it will crash using savestate support. Drivers with YM2610: 2mindril.c aerofgt.c asuka.c bbusters.c crshrace.c f1gp.c fromanc2.c gstriker.c inufuku.c mcatadv.c metro.c neogeo.c neoprint.c ninjaw.c othunder.c pipedrm.c psikyo.c slapshot.c suprslam.c taito_b.c taito_f2.c taito_h.c taito_l.c taito_x.c taito_z.c taitoair.c taotaido.c warriorb.c welltris.c wgp.c zn.c |
||||
Additional Information | http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=309102&page=0&view=expanded&sb=5&o=&fpart=1&vc=1 | ||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.148u5 | ||||
Affected Sets / Systems | Sets using YM2610 | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
4
No.09517
Tafoid Administrator
May 22, 2013, 02:28
edited on: May 22, 2013, 17:19 |
r22746 appears to be the revision which the ym2610 interface was modernized and likely the regression version Message from debug: File: src/emu/sound.c, Line 307 Expression: update_sampindex - m_output_base_sampindex <= m_output_bufalloc |
---|---|
No.10210
Osso Moderator
Jan 26, 2014, 16:14
|
Can't get games to crash neither saving and loading manually, nor with -autosave. Can someone still reproduce this? |
No.10211
AWJ Developer
Jan 26, 2014, 18:14
edited on: Jan 26, 2014, 18:19 |
I can't reproduce this in current SVN. Note that NeoGeo had a different regression in 0.151 causing it to crash when loading a savestate (not audio-related), so use a different driver to test if you want to track down when this one stopped crashing. |
No.10213
Osso Moderator
Jan 27, 2014, 07:23
|
Hmm, from 0.149 onwards it seems to work fine (tested with f1gp). I don't have 0.148u5 handy, but since it's confirmed it doesn't happen anymore it's not that important. |