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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
05220 Graphics Major Always Jun 26, 2013, 13:36 Jul 10, 2013, 21:42
Tester Haze View Status Public Platform MAME (Self-compiled)
Assigned To Haze Resolution Fixed OS Windows Vista/7/8 (64-bit)
Status [?] Resolved Driver
Version 0.149 Fixed in Version Build Normal
Fixed in Git Commit Github Pull Request #
Summary 05220: hrdtimes: graphics are glitched on last part of Stage 2
Description lots of invisible enemies in the tilemap

I suspect tile bank should change.

probably been like this since it was added.

need to check the clone too, but i imagine it's the same.
Steps To Reproduce
Additional Information
Github Commit
Flags Noted in Source
Regression Version
Affected Sets / Systems hrdtimes
Attached Files
png file icon 0000.png (22,285 bytes) Jun 26, 2013, 13:36 Uploaded by Haze
Haze
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No.09648
Haze
Senior Tester
Jul 10, 2013, 21:42
needed a bigger tilemap size for this scene only...