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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 05220 | Graphics | Major | Always | Jun 26, 2013, 13:36 | Jul 10, 2013, 21:42 |
| Tester | Haze | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | Haze | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
| Status [?] | Resolved | Driver | |||
| Version | 0.149 | Fixed in Version | Build | Normal | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 05220: hrdtimes: graphics are glitched on last part of Stage 2 | ||||
| Description |
lots of invisible enemies in the tilemap I suspect tile bank should change. probably been like this since it was added. need to check the clone too, but i imagine it's the same. |
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| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | Noted in Source | ||||
| Regression Version | |||||
| Affected Sets / Systems | hrdtimes | ||||
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Attached Files
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Notes
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No.09648
Haze Senior Tester
Jul 10, 2013, 21:42
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needed a bigger tilemap size for this scene only... |
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