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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05220 | Graphics | Major | Always | Jun 26, 2013, 13:36 | Jul 10, 2013, 21:42 |
Tester | Haze | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Haze | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.149 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05220: hrdtimes: graphics are glitched on last part of Stage 2 | ||||
Description |
lots of invisible enemies in the tilemap I suspect tile bank should change. probably been like this since it was added. need to check the clone too, but i imagine it's the same. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Noted in Source | ||||
Regression Version | |||||
Affected Sets / Systems | hrdtimes | ||||
Attached Files
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0000.png (22,285 bytes) Jun 26, 2013, 13:36 Uploaded by Haze
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.09648
Haze Senior Tester
Jul 10, 2013, 21:42
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needed a bigger tilemap size for this scene only... |
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