- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
05266 | Crash/Freeze | Critical (emulation) | Always | Aug 17, 2013, 21:45 | Apr 3, 2014, 00:54 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | couriersud | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.149u1 | Fixed in Version | 0.153 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05266: tempest: Game resets at odd times during red levels | ||||
Description | It might take a few tries to happen, but if you are able to reach the red levels and play them, usually level 20..21, the game will hang and watchdog reset will kick in and reset your game. | ||||
Steps To Reproduce | use save state and try shooting at any spikes in the tube you see - it should crash fairly quickly. | ||||
Additional Information | Reported from: http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Board=mamechat&Number=312047 | ||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.146u1 | ||||
Affected Sets / Systems | tempest | ||||
Attached Files
|
3.7z (6,441 bytes) Aug 17, 2013, 21:45 Uploaded by Tafoid Save state, slot 3, set tempest for current build (0.149u1) | ||||
Relationships
There are no relationship linked to this issue. |
Notes
2
No.10358
Tafoid Administrator
Mar 13, 2014, 21:29
|
Per request I ventured to find an more precise regression and I believe I have it. The range it falls upon is (r16406 - no crash) and (r16423 - daily build crashed 2 times in 3 tries). This leaves a very strong suspect revision (r16408) which involves interrupt/clock handling. |
---|---|
No.10518
Tafoid Administrator
Apr 2, 2014, 17:28
|
Solution was to force "Prefect Sync" which does effect emulation performance a bit in trade for the most accurate as possible exchanges and communications between multiple CPUs. |