- --
Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 00527 | Crash/Freeze | Critical (emulation) | Have not tried | Jan 30, 2008, 12:11 | Dec 13, 2016, 20:20 |
| Tester | Layne | View Status | Public | Platform | |
| Assigned To | Resolution | Fixed | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | 0.99u9 | Fixed in Version | Build | ||
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 00527: gunmast: locks up in Leo level. | ||||
| Description |
locks up in Leo level. Updated in 0.103u4: It doesnt always freeze up on Leos level, well very rarely it does as you can see from the photo i got past Leo but it does freeze up on other levels aswell.I have had it freeze up on the first level heaps of times espically during a 2 player game. Updated by sjyune in 0.108u2: seems interrupt value is too high (10)..changing this value to (6) fixed the hainging bug...though there's still GFX glitches -flickering squares in the background when scrolling... |
||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | gunmast | ||||
|
Attached Files
|
|||||
Relationships
| There are no relationship linked to this issue. |
Notes
1
|
No.13474
Kale Developer
Dec 13, 2016, 20:20
|
This is definitely fixed as per 0.180 |
|---|