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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05337 | Graphics | Trivial | Always | Oct 24, 2013, 20:10 | Oct 27, 2013, 16:50 |
Tester | haynor666 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.150 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05337: all sega32 sets except brival, brivalj: MAME opens window/screen too big | ||||
Description | There is only one game that uses 416x224 resolution but mame for all sega32 games opens window/ 416x224 even if other games uses 320x224 resolution. Problem only occurs when we are not using stretching, maximized window and enforce aspect ratio. Using maximized window and enforce aspect ratio together with window display does not cause this. Internal screenshot is also fine. | ||||
Steps To Reproduce | Just run any sega32 game using window without stretching and using maximum window or enforce aspect ratio. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | all sega32 sets except brival, brivalj | ||||
Attached Files
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goldenaxe2.png (91,767 bytes) Oct 24, 2013, 20:10 Uploaded by haynor
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mame.ini (7,838 bytes) Oct 26, 2013, 17:05 Uploaded by haynor [Show Content] [Hide Content]# # CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0 # # CORE SEARCH PATH OPTIONS # rompath roms hashpath hash samplepath samples artpath artwork ctrlrpath ctrlr inipath ini fontpath . cheatpath cheat crosshairpath crosshair # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram memcard_directory memcard input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record mngwrite aviwrite wavwrite snapname %g/%g%i snapsize auto snapview internal statename %g burnin 0 # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 0 speed 1.0 refreshspeed 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 1 use_backdrops 1 use_overlays 1 use_bezels 0 use_cpanels 1 use_marquees 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 effect none # # CORE VECTOR OPTIONS # antialias 0 beam 1.0 flicker 0 # # CORE SOUND OPTIONS # sound 1 samplerate 44100 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 1 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 natural 0 joystick_contradictory 0 coin_impulse 0 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device mouse adstick_device keyboard pedal_device mouse dial_device mouse trackball_device mouse lightgun_device mouse positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # log 0 verbose 0 update_in_pause 0 debug 0 debugscript debug_internal 0 # # CORE MISC OPTIONS # drc 1 drc_use_c 0 bios cheat 1 skip_gameinfo 1 uifont default ramsize confirm_quit 0 ui_mouse 0 autoboot_command autoboot_delay 2 autoboot_script http 0 http_port 8080 http_path web # # WINDOWS DEBUGGING OPTIONS # oslog 0 watchdog 0 debugger_font "Lucida Console" debugger_font_size 9 # # WINDOWS PERFORMANCE OPTIONS # priority 0 multithreading 1 numprocessors auto profile 0 bench 0 # # WINDOWS VIDEO OPTIONS # video ddraw numscreens 1 window 1 maximize 0 keepaspect 0 unevenstretch 1 prescale 4 waitvsync 0 syncrefresh 0 menu 0 # # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 0 # # DIRECT3D-SPECIFIC OPTIONS # filter 0 # # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 0 hlslpath hlsl hlsl_prescale_x 0 hlsl_prescale_y 0 hlsl_preset -1 hlsl_write hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.0 shadow_mask_texture aperture.png shadow_mask_x_count 320 shadow_mask_y_count 240 shadow_mask_usize 0.09375 shadow_mask_vsize 0.109375 curvature 0.03 pincushion 0.03 scanline_alpha 1.0 scanline_size 1.0 scanline_height 1.0 scanline_bright_scale 1.0 scanline_bright_offset 0.0 scanline_jitter 0.0 defocus 0.0,0.0 converge_x 0.3,0.0,-0.3 converge_y 0.0,0.3,-0.3 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.0,1.0,0.0 blu_ratio 0.0,0.0,1.0 saturation 1.4 offset 0.0,0.0,0.0 scale 0.95,0.95,0.95 power 0.8,0.8,0.8 floor 0.05,0.05,0.05 phosphor_life 0.4,0.4,0.4 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_cc 3.59754545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 # # VECTOR POST-PROCESSING OPTIONS # vector_length_scale 0.8 vector_length_ratio 500.0 # # BLOOM POST-PROCESSING OPTIONS # vector_bloom_scale 0.3 raster_bloom_scale 0.225 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.21 bloom_lvl2_weight 0.19 bloom_lvl3_weight 0.17 bloom_lvl4_weight 0.15 bloom_lvl5_weight 0.14 bloom_lvl6_weight 0.13 bloom_lvl7_weight 0.12 bloom_lvl8_weight 0.11 bloom_lvl9_weight 0.10 bloom_lvl10_weight 0.09 # # PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 \\.\DISPLAY1 aspect0 auto resolution0 1920x1080@0 view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # FULL SCREEN OPTIONS # triplebuffer 0 switchres 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # WINDOWS SOUND OPTIONS # audio_latency 2 # # INPUT DEVICE OPTIONS # dual_lightgun 0 | |||||
Relationships
There are no relationship linked to this issue. |
Notes
6
No.09899
Tafoid Administrator
Oct 25, 2013, 18:54
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I'm not seeing what you see. Try with a fresh install (with no added CFG/INI). |
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No.09904
haynor666 Tester
Oct 26, 2013, 15:59
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Use ddraw instead of D3D and disable hardware stretching |
No.09906
Tafoid Administrator
Oct 26, 2013, 16:09
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please give me an exact command-line to achieve this from a fresh install. |
No.09910
haynor666 Tester
Oct 26, 2013, 17:05
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I've uploaded my ini file. |
No.09919
Haze Senior Tester
Oct 27, 2013, 13:24
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This type of thing is always going to be the case where you have hardware that switches resolutions. fwiw burning rival isn't the only place the 416 resolution is used anyway, the region warning screen on 'sonic' uses it too for example ;-) |
No.09921
haynor666 Tester
Oct 27, 2013, 16:50
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But this system does not switch resolution. Besides when window is maximized then everthing is ok. Normally switching from 416x224 to 320x224 even with maximize option and keep aspect should leave black borders but everything is fine in such configuration. BTW. MAMEUI is reporting 416x224 for all games in general tab. |