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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
05404 | Core | Minor | Always | Dec 30, 2013, 04:33 | Dec 31, 2013, 06:24 |
Tester | AWJ | View Status | Public | Platform | SDLMAME |
Assigned To | AWJ | Resolution | Fixed | OS | Linux |
Status [?] | Resolved | Driver | |||
Version | 0.152 | Fixed in Version | 0.153 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05404: all: Screenshots from 64-bit builds have off-by-1 color errors | ||||
Description |
The attached file is the output of pngcmp on screenshots of the test grid screen in polepos taken with a 32-bit MAME build (left) and a 64-bit build (center). Although the two screenshots look identical to the naked eye, the merciless gaze of pngcmp reveals that every blue pixel is different. If you open the png in a graphics editor and use a "select by color" tool, you can see that the blue pixels in the 64-bit screenshot aren't even all the same color as each other! In the 32-bit screenshot, every single blue pixel is RGB(45, 67, 157). In the 64-bit screenshot, most of the blue pixels are RGB(45, 67, 158), but the blue pixels at the lower and right edges of the blue squares are RGB(46, 68, 158). |
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Steps To Reproduce | |||||
Additional Information | This bug seems to be caused by the SSE2 versions of the RGB utility functions (in emu/video/rgbsse.h), which are currently only used by 64-bit builds. If I modify emu/video/rgbutil.* to force use of the generic C implementation (emu/video/rgbgen.h), the errors go away and 64-bit screenshots become 100% identical to 32-bit screenshots. | ||||
Github Commit | |||||
Flags | 64-bit specific | ||||
Regression Version | |||||
Affected Sets / Systems | all | ||||
Attached Files
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diff.png (5,026 bytes) Dec 30, 2013, 04:33 Uploaded by AWJ
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