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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
05460 | Graphics | Major | Always | Feb 9, 2014, 19:19 | Nov 6, 2014, 16:25 |
Tester | NekoEd | View Status | Public | Platform | SDLMAME |
Assigned To | Resolution | Fixed | OS | Linux | |
Status [?] | Resolved | Driver | |||
Version | 0.152 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05460: golgo13 g13knd: Graphics corruption when starting from the minimenu | ||||
Description | When launching these games from the miniui, the graphics are corrupt. Directly launching the games the graphics are okay. | ||||
Steps To Reproduce | Load MAME into the MiniUI. Start golgo13 or g13knd. Graphics are corrupt. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | golgo13 g13knd | ||||
Attached Files
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0000.png (48,900 bytes) Feb 9, 2014, 19:20 Uploaded by BarnacleEd
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Relationships
There are no relationship linked to this issue. |
Notes
11
No.10270
Osso Moderator
Feb 9, 2014, 19:25
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strange, doesn't repro for me. Steps I took: 1) Launch mame64 (0.152 64 bit / Win 8) 2) Load golgo13 - no corruption 3) Return to UI and load g13knd - no corruption |
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No.10271
NekoEd Senior Tester
Feb 9, 2014, 19:30
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Hm. I made sure I cleared my CFG and NVRAM files. Perhaps it might be SDL-specific? Let's see if anyone else can report in. |
No.10272
B2K24 Senior Tester
Feb 9, 2014, 20:43
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I can't reproduce this on Win 7 X64 with 0.152 |
No.10274
Tafoid Administrator
Feb 10, 2014, 02:15
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Sadly, I cannot duplicate with 64 or 32 bit versions of 0.152 from MAMEDEV.org. I would bring this to the attention of RB over at bannister.org forum or find other people with SDL to try to duplicate. |
No.10280
NekoEd Senior Tester
Feb 11, 2014, 00:04
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I don't have an account over there, does anyone here use SDLMAME that can test? I think we've established that it's an SDL issue, though. :( |
No.10286
R. Belmont Developer
Feb 14, 2014, 15:45
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Doesn't reproduce for me following Osso's steps (SVN #27673, 64-bit Fedora 20, -video opengl, NVIDIA 331.38 driver from RPMFusion on a GeForce GTX780). Ed: please try -video soft, it's likely a bug in your OpenGL driver. |
No.10289
qmc2 Senior Tester
Feb 14, 2014, 16:59
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Yeah, can't reproduce as well (MAME 0.152 and SVN r27673, 64-bit openSUSE 13.1, -video opengl, NVIDIA 331.38 driver manually installed on a GeForce GTX670). |
No.10290
mahlemiut Developer
Feb 14, 2014, 20:51
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Looks like the issue I had with Capcom ZN-2 games on 64-bit SDL builds (32-bit builds were fine). Basically uninitialised debug variables being checked when they shouldn't be. Should be fixed in current SVN. |
No.10291
NekoEd Senior Tester
Feb 15, 2014, 01:16
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I think mahlemiut is correct, I can reproduce with -video soft. I'll mark this Confirmed, and clear it when I check it out in 0.153. |
No.11230
Osso Moderator
Nov 6, 2014, 15:55
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BarnacleEd, can you confirm it's fixed for you? |
No.11231
NekoEd Senior Tester
Nov 6, 2014, 16:25
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Yeah, sorry, forgot to check it in 0.153, but confirm it's fixed in 0.155. Marking as resolved. |