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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 05475 | Crash/Freeze | Critical (emulator) | Always | Feb 27, 2014, 01:11 | Nov 23, 2024, 20:44 |
| Tester | Tafoid | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Fixed | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | 0.152 | Fixed in Version | Build | ||
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 05475: goldgkitb, michkitb: Hangs after a couple of seconds | ||||
| Description | Both games show a problem where it hangs and requires either a task kill to exit or, run with the -watchdog command, can be exited that way | ||||
| Steps To Reproduce | Run either set with -watchdog 10. Wait a couple seconds and try to exit the game or MAME. The watchdog will kick in after 10 seconds of hanging. | ||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.150 | ||||
| Affected Sets / Systems | goldgkitb, michkitb | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.11736
peterferrie Developer
Jun 10, 2015, 03:43
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Timer interrupt occurs very often, and the handler enables interrupts before returning, causing recursive calling. Stack pointer eventually hits ROM and then returns to garbage. |
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No.22489
hap Developer
Nov 23, 2024, 20:31
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MAME lockup does not happen anymore, I don't know when this was fixed. |