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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05475 | Crash/Freeze | Critical (emulator) | Always | Feb 27, 2014, 01:11 | Nov 23, 2024, 20:44 |
Tester | Tafoid | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.152 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05475: goldgkitb, michkitb: Hangs after a couple of seconds | ||||
Description | Both games show a problem where it hangs and requires either a task kill to exit or, run with the -watchdog command, can be exited that way | ||||
Steps To Reproduce | Run either set with -watchdog 10. Wait a couple seconds and try to exit the game or MAME. The watchdog will kick in after 10 seconds of hanging. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.150 | ||||
Affected Sets / Systems | goldgkitb, michkitb | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.11736
peterferrie Developer
Jun 10, 2015, 03:43
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Timer interrupt occurs very often, and the handler enables interrupts before returning, causing recursive calling. Stack pointer eventually hits ROM and then returns to garbage. |
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No.22489
hap Developer
Nov 23, 2024, 20:31
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MAME lockup does not happen anymore, I don't know when this was fixed. |