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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05600 | Graphics | Trivial | Always | Jun 4, 2014, 19:12 | Nov 24, 2019, 23:18 |
Tester | kamilz | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | couriersud | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.153 | Fixed in Version | 0.216 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05600: popeye and clones: Final game resolution output is different at original game | ||||
Description |
Game's resolution on Mame 512x448 60Hz Non-Interlaced Original PCB game output 512x448 30Hz Interlaced [15Khz] * * almost confirmed |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | popeye and clones | ||||
Attached Files
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popeye_01.jpg (191,887 bytes) Jun 4, 2014, 19:12 Uploaded by kamilz PCB Picture, Scanlines visible
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popeye_MainPCB_and_RGB_board.jpg (235,009 bytes) Jun 4, 2014, 19:13 Uploaded by kamilz Game PCB with RGB sub-board
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popeye_zoomedin.jpg (65,615 bytes) Jun 4, 2014, 19:20 Uploaded by kamilz Another pic, zoomed in on popeye and olive
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Relationships
There are no relationship linked to this issue. |
Notes
7
No.10763
haynor666 Tester
Jun 4, 2014, 20:12
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Maybe it was part of conversion kit. |
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No.10765
kamilz Tester
Jun 4, 2014, 22:35
edited on: Jun 4, 2014, 22:38 |
Yes, but for an 1982 game, double scan rate is seems unlikely. Also notice RGB board also Nintendo trademark on it, so it is not 3rd party converter unit which may otherwise added later. |
No.10766
AWJ Developer
Jun 5, 2014, 18:44
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It's 448 lines interlaced, same as Spy Hunter. Unfortunately MAME currently doesn't have any way to distinguish between interlaced and progressive resolutions. |
No.10769
kamilz Tester
Jun 6, 2014, 17:27
edited on: Jun 6, 2014, 17:33 |
I also think AWJ is right, interlace mode solves 448 lines problem for 15Khz compatibility. But anyway I asked this to that blog's author (that blog pictures here taken from), this is what he says: " >> Hi, Kamilz It's very interesting. At that time, some of Nintendo arcade products had peculiar brightness. Umm,, from my shaky memory, I heard at "2channel" that Popeye's video out put is 512x448 / 15KHz-Interlaced mode. I'm going to investigate it continuously. " I'll update if anything new comes up. PS. I updated report accordingly. |
No.17186
couriersud Developer
Nov 22, 2019, 23:27
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From commit comments: - There are now three rendering modes selectable via machine config: - false progressive: same as before. - Interlaced (scanline skip): only the current field is drawn with the other field's scanlines blacked. This gives the same flickering impression as interlaced display. - Interlaced (bitmap): Bitmap is constructed from odd and even fields. Result is comparable to PAL/NTSC videos played back on progressive displays without additional processing. Whilst not perfect the interlaced display is now documented. Closing this. |
No.17188
couriersud Developer
Nov 22, 2019, 23:30
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Document interlaced display by adding two interlaced modes. See previous comment. |
No.17207
ICEknight Tester
Nov 24, 2019, 23:18
edited on: Nov 24, 2019, 23:22 |
That's a great addition but, rather than being selectable via machine config in this particular case, shouldn't it be a global option since there's many systems which use it? Also, perhaps "false progressive" shouldn't be MAME's default, since that's not how interlaced games looked. |