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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05625 | Graphics | Minor | Always | Jul 10, 2014, 09:58 | Aug 3, 2015, 07:23 |
Tester | Dr.Venom | View Status | Public | Platform | MESS (Official Binary) |
Assigned To | Resolution | Open | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.153 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05625: msx2: Astro Star Demo hangs when dipswitch Render Resolution is set to "auto" | ||||
Description |
When the dipswitch "Render Resolution" is set to "auto" the Astro Star demo will hang upon loading the main demo part. |
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Steps To Reproduce |
Set MESS Render Resolution dipswitch to "Auto" Start the Astro Star demo The demo will hang after completing the intro picture, i.e. upon starting the main demo part. |
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Additional Information |
The demo hangs between intro picture and main demo part, which is also where the Auto resolution switch tries to switch between 272x240 intro picture screen and a (linedoubled) 544x480 screen. As such this issue seems part of the whole resolution, borders and refresh rate problems in the MSX driver, for which separate bug reports have been filed earlier. Demo can be downloaded here: http://www.passionmsx.org/modules/mydownloads/singlefile.php?cid=67&lid=688 The screen where it hangs only shows the first character of the screen it's supposed to show, see attached pic. Correct picture is shown here: http://www.passionmsx.org/modules/mydownloads/images/shots/astrost.png When setting the Render Resolution dipswitch to "High" instead of "Auto" the problem is circumvented. |
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Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | msx2 | ||||
Attached Files
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0001.png (1,952 bytes) Jul 10, 2014, 09:58 Uploaded by Dr.Venom
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.11935
wilbert Developer
Aug 3, 2015, 07:23
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I have removed the high/low/auto setting from the v9938 code entirely. The code draws everything according to the old high settings now. This keeps the code simpler and prevents bugs like this one. |
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