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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05634 | Crash/Freeze | Critical (emulator) | Always | Jul 23, 2014, 16:33 | Jul 29, 2014, 02:06 |
Tester | Tafoid | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | AWJ | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.154 | Fixed in Version | 0.155 | Build | Debug |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05634: All sets in tasman.c: [debug] Assertion in Debug | ||||
Description |
Assertion failed! |
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Steps To Reproduce | |||||
Additional Information | Verified regression: r31119 | ||||
Github Commit | |||||
Flags | Debug build specific | ||||
Regression Version | 0.154 | ||||
Affected Sets / Systems | All sets in tasman.c | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.10872
Osso Moderator
Jul 28, 2014, 13:03
edited on: Jul 28, 2014, 13:09 |
It's possible to avoid the problem by changing the GFX layout in MCFG_K055673_CONFIG, but I don't believe it's the solution, just a workaround I won't apply. In non debug builds it's possible to make the game crash just by entering the GFX Viewer (pressing F4) and cycling through the screens (pressing Enter). This might be related to the real problem. EDIT: The GFX Viewer crash existed way before the latest regression. |
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