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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
05634 Crash/Freeze Critical (emulator) Always Jul 23, 2014, 16:33 Jul 29, 2014, 02:06
Tester Tafoid View Status Public Platform MAME (Official Binary)
Assigned To AWJ Resolution Fixed OS Windows Vista/7/8 (64-bit)
Status [?] Resolved Driver
Version 0.154 Fixed in Version 0.155 Build Debug
Fixed in Git Commit Github Pull Request #
Summary 05634: All sets in tasman.c: [debug] Assertion in Debug
Description
Assertion failed!
File: src/lib/util/coretmpl.h, Line 83
Expression: index < m_count
Steps To Reproduce
Additional Information Verified regression: r31119
Github Commit
Flags Debug build specific
Regression Version 0.154
Affected Sets / Systems All sets in tasman.c
Attached Files
 
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Notes
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User avatar
No.10872
Osso
Moderator
Jul 28, 2014, 13:03
edited on: Jul 28, 2014, 13:09
It's possible to avoid the problem by changing the GFX layout in MCFG_K055673_CONFIG, but I don't believe it's the solution, just a workaround I won't apply.
In non debug builds it's possible to make the game crash just by entering the GFX Viewer (pressing F4) and cycling through the screens (pressing Enter). This might be related to the real problem.
EDIT: The GFX Viewer crash existed way before the latest regression.