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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05644 | Graphics | Minor | Always | Jul 26, 2014, 23:53 | Jul 28, 2014, 15:29 |
Tester | M.A.S.H. | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | hap | Resolution | Fixed | OS | Windows XP |
Status [?] | Resolved | Driver | |||
Version | 0.154 | Fixed in Version | 0.155 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05644: ganjaja: Line glitches at top of screen | ||||
Description |
There were line glitches at the top of Ganbare screen since MAME 0.147u1 (r18026). The problematic change was in video\homerun.c (see picture). If you change it back to 16 the line glitches disappears. |
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Steps To Reproduce | |||||
Additional Information |
MAME Revision: 18026 Author: hap Considering the sprite hw is like on NES, IN0 d6 looks like it is sprite-0 collision detection. ---- Modified : /trunk/src/mame/drivers/homerun.c Modified : /trunk/src/mame/includes/homerun.h Modified : /trunk/src/mame/video/homerun.c |
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Github Commit | |||||
Flags | |||||
Regression Version | 0.147u1 | ||||
Affected Sets / Systems | ganjaja | ||||
Attached Files
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ganjaja-MAME 0.154.gif (20,102 bytes) Jul 26, 2014, 23:53 Uploaded by M.A.S.H.
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ganjaja-video_driver.png (22,397 bytes) Jul 26, 2014, 23:54 Uploaded by M.A.S.H.
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.10873
hap Developer
Jul 28, 2014, 14:55
edited on: Jul 28, 2014, 14:56 |
I'm pretty sure i base sprite Y value from pics from pcb footage. It's either same like this on pcb, or (more likely IMO) sprites do not wraparound, this happens on NES too. |
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