- --
Viewing Issue Advanced Details
[ Jump to Notes ]
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
05649 | Misc. | Feature | Always | Jul 31, 2014, 01:52 | Jul 31, 2014, 23:05 |
Tester | ScHlAuChi | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.154 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05649: Any games with multiple resolutions: Extended -snapsize functions (No scale / Nearest neighbor) | ||||
Description |
Some games have multiple resolutions, for example Flamegun.zip has 3 different: 640x240, 320x240, 640x480 If you create an avifile while you play Level 1, Mame will determine the resolution to be 320x240 When you beat the level the game switches to the stat screen which is 640x480 The avi screen will stay at 320x240 however and cut off the stat screen The solution to this problem is to use -snapsize 640x480, but this will scale everything up to 640x480, even the gameplay - and cause blur, interpolation and other undesired effects. In order to prevent this im suggesting to add a new command to -snapsize which is: -snapsize 640x480 noscale This would simply keep the video in the desired resolution without touching the artwork of the game (basically just pad the screen with black space and keep everything in its original res) -snapsize 640x480 neighbor Scales to "Nearest neighbor" instead of "bilinear" filtering |
||||
Steps To Reproduce | |||||
Additional Information | Someone think of the Pixels! | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | Any games with multiple resolutions | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
2
No.10880
haynor666 Tester
Jul 31, 2014, 06:49
|
There was a patch called switchres used mostly in cabmame. It allows on the fly changing resolution on screen. It was mostly for arcade cabinets but might be handy in this case as well. |
---|---|
No.10887
NekoEd Senior Tester
Jul 31, 2014, 23:05
|
Marking feature request for further direction. |