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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05681 | Crash/Freeze | Critical (emulation) | Always | Aug 17, 2014, 23:09 | Aug 31, 2014, 21:45 |
Tester | Tafoid | View Status | Public | Platform | SDLMAME |
Assigned To | R. Belmont | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.154 | Fixed in Version | 0.155 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05681: SDL-based: Most Laserdisc CHD games either do not boot or have other issues | ||||
Description |
Specific to SDLMAME (Windows), the Laserdisc CHDs are not working as described below: cliffhgr, cobra, cobram3 - hangs immediately before loading firefox - second sky stage (choose 3000mi mission) the video screen freezes, but targets continue to show cubeqst - no coin - no video - seems to hang at "Cube Button for Instruction" screen mach3 - "Disc Error - Stay Put" error while entering initials on high score screen usvsthem seems to be the only image I was able to play without issue Update from Barnacle Ed: On SDLMAME64 0.154 running on Linux x64, I tested "cliffhgr", which does not hang, however it also does not work properly. Audio plays, but no video plays, either in the disc test or in attract/game mode. This is all I am able to test at the current time, but the problem extends beyond SDL on Windows. |
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Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | SDL-based | ||||
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Relationships
There are no relationship linked to this issue. |
Notes
6
No.10940
NekoEd Senior Tester
Aug 20, 2014, 17:31
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Updated the bug with results from an SDLMAME64/Linux x64 test. |
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No.10942
haynor666 Tester
Aug 21, 2014, 11:51
edited on: Aug 21, 2014, 11:52 |
This reminds other bug - problems with synchronization with throttle off and waitsync (or sync to monitor) enabled and mt disabled. Most of laserdisc games with such configuration changing speed constantly for example from 98% to 102%. |
No.10952
R. Belmont Developer
Aug 26, 2014, 19:24
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LD games work in -video soft; they do not work in either plain or GLSL accelerated mode. That can be used as a workaround for the time being. |
No.10954
Tafoid Administrator
Aug 26, 2014, 22:00
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Sadly what I reported above is the same either -video soft or -video opengl in Windows SDL. |
No.10955
NekoEd Senior Tester
Aug 26, 2014, 23:36
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Confirming video does display using -video soft in Linux SDLMAME. |
No.10960
Tafoid Administrator
Aug 31, 2014, 21:45
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Fixed with r31850 for Windows SDL targets |