- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
05695 | Crash/Freeze | Critical (emulation) | Always | Sep 8, 2014, 17:30 | 16 days ago |
Tester | evh347 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | peterferrie | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.154 | Fixed in Version | 0.272GIT | Build | 64-bit |
Fixed in Git Commit | a8e009e | Github Pull Request # | |||
Summary | 05695: amerdart, amerdat2, amerdart3: Crash after game completion | ||||
Description |
All amerdart variants crash/freeze after completing a game. The waitress comes out after the entering initials, thanks the player for playing and a voice says, "How about another round?". The game then freezes. Player can enter additional coins, but cannot start another round without hitting F3 to reboot. The game mode doesn't seem to matter. |
||||
Steps To Reproduce | |||||
Additional Information | This has been an issue, I think, since the game has been added. Since it doesn't actually effect the game play during game, I don't believe it got the attention it should. (Tafoid) | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | amerdart, amerdat2, amerdart3 | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
5
No.13395
Fujix Administrator
Nov 18, 2016, 15:21
|
Moved the attached original video by evh347 to YouTube. |
---|---|
No.22404
peterferrie Developer
17 days ago
|
It stops crashing if I put RAM at 0x2xxxxx (because there's an access in that range that looks like a bug), but the animation is broken. Perhaps the address should be masked & 0xfffff? |
No.22405
Robbbert Senior Tester
16 days ago
|
Removed link to private youtube video. |
No.22407
hap Developer
16 days ago
|
I added VRAM mirroring. There's a glitchy line during the game over animation. I don't know if it could be a BTANB (did not find a pcb video of game over sequence). If the glitchy line is a MAME bug, it's much more preferable than the game locking up. |
No.22408
peterferrie Developer
16 days ago
|
Thanks! The glitchy line is a result of the OOB access at 0x2xxxxx (it's a timer value interpreted as a pointer). That's not a MAME bug. |