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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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05752 | DIP/Input | Major | Always | Oct 21, 2014, 16:50 | Jun 6, 2015, 20:41 |
Tester | trebor | View Status | Public | Platform | MESS (Official Binary) |
Assigned To | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Resolved | Driver | |||
Version | 0.155 | Fixed in Version | 0.163 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 05752: c64 c64p Bubble Bobble - All versions: c64 c64p No joy response for Player 1 controls under a two player game. | ||||
Description |
Under both NTSC and PAL C64 emulation, the joy mappings for Player 1 under Bobble Bubble - Which are linked to P2 Up, P2 Down, P2 Left, P2 Right, P2 Button 1 - does not respond. Only Player 2 joy mappings (Which are linked to P1 Up, P1 Down, P1 Left, P1 Right, P1 Button 1) work. This may be associated with previous reported issues of some games (I.E. G.I, Joe, Friday the 13th) not responding at all or incorrectly to joystick input as the hookup or link of 'joy' related devices may be broken or connected wrong somewhere/somehow. |
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Steps To Reproduce |
Load and Run a two player game of Bubble Bobble: mess.exe c64p -joy1 joy -joy2 joy -flop1 "Path\To\ROM\BubbleBobble.d64" or mess.exe c64 -joy1 joy -joy2 joy -flop1 "Path\To\ROM\BubbleBobble.d64" Player 1 will not respond - Only Player 2 will move. |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | c64 c64p Bubble Bobble - All versions | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
5
No.11140
Tafoid Administrator
Oct 21, 2014, 19:19
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Please do not post new bugs until someone can look at them. If you want to add games to this one that you find do not work, please do. Adding full reports for one game with the same causes is IMHO a waste of resources and time and I'd rather not see more new with bugs with issues of similar joystick breakage. |
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No.11141
trebor Tester
Oct 21, 2014, 19:57
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Understood and appreciated, Tafoid. It wasn't until this game though that a connection (instead of 'one-offs'/game specific) truly became evident. Regardless, thank you. |
No.11158
trebor Tester
Oct 22, 2014, 15:25
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Here's the issue in a nutshell: Real hardware & (Win)Vice: Port #1 - Controls Player 2 Port #2 - Controls Player 1 MESS: P1 Controls [=Slot Joy1] - Controls Player 2 P2 Controls [=Slot Joy2] - Not responding Summary: "P2 Controls [=Slot Joy2]" is broken, not connected/hooked up, missing functionality. |
No.11164
trebor Tester
Oct 22, 2014, 18:45
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Additionally...and interestingly, in connection with the 'joy' problem, for California Games, Players (1 & 2) map to P2 Controls [=Slot Joy2] and works without problems unlike the other games: Grog's Revenge, Friday the 13th, Bubble Bobble, G.I. Joe - where players are mapped to P2 Controls [=Slot Joy2] and there is no response. However, entering your name/typing key information results in odd/weird results under California Games. Sometimes it backspaces when hitting a letter or doubles letters to one adjacent to the key you are typing. See some of the information here: http://gaming.stackexchange.com/questions/1616/why-did-many-commodore-64-games-require-the-joystick-to-be-in-port-2 There may be an issue the way MESS manages joysticks and (the interaction with) keyboard strokes as it to relates to actual C64 hardware behavior. Here too: http://www.lemon64.com/forum/viewtopic.php?p=493409&sid=fc8072aa3c1d9a8d388418c625b43931 http://www.lemon64.com/forum/viewtopic.php?p=410793&sid=2fa41a0bf917c3c646afe23796c71948 |
No.11719
trebor Tester
Jun 6, 2015, 20:00
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commit a2cadb6cf7adceb650ee2c97862692205680d8bb (patch) / SVN r38452 mos6526: Fixed port A/B read. [geecab] See: http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=100021#Post100021 For that start of more details. Joystick issue(s) fixed. Game has been tested and confirmed fixed. |