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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 06017 | Graphics | Minor | Always | Aug 19, 2015, 14:48 | Jun 15, 2025, 11:48 |
| Tester | samsho2 | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | ||
| Status [?] | Confirmed | Driver | |||
| Version | 0.164 | Fixed in Version | Build | ||
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 06017: tmnt2: Gaps in explosion sprites | ||||
| Description | When ninja enemies explode, you can see a horizontal gap in the explosion sprite that does not seem to be present on a real PCB. | ||||
| Steps To Reproduce | Defeat any ninja enemy in stage 1 | ||||
| Additional Information |
Here's a video of the real PCB you can use for comparison: According to R. Belmont, "it's likely the known precision loss in sprite zooming." |
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| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | tmnt2 | ||||
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Attached Files
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Example of "explosion gap"
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