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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 06036 | Sound | Minor | Always | Oct 8, 2015, 00:23 | Sep 30, 2022, 07:17 |
| Tester | Tafoid | View Status | Public | Platform | |
| Assigned To | Resolution | Open | OS | ||
| Status [?] | Confirmed | Driver | |||
| Version | 0.166 | Fixed in Version | Build | ||
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary |
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| Description |
There is regression in NES over time which I've isolated some softlist items which are now exhibiting a buzz/noise/static in the audio output. This is shown either directly at title, or after start/during play. In some limited testing, I have a list of ones I've found to be updated as more are found: castelnu, kyorolnd cobratr, cobratru guardlgn, guardlgnu immortal romancia |
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| Steps To Reproduce | |||||
| Additional Information |
Tested confirmed regression between 0.102 and 0.103 release. There were a major change with APU which would probably be the first place to check Switched to use the MAME NES APU implementation. [R. Belmont] |
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| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.103 | ||||
| Affected Sets / Systems | nes [castlenu, cobrart, guardlgn, immortal, romancia] | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.12057
B2K24 Senior Tester
Oct 9, 2015, 14:20
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I've heard similar and always just assumed it was something on my end. |
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No.19796
kmg Senior Tester
Feb 18, 2022, 21:56
edited on: Feb 18, 2022, 22:10 |
The buzz issue seems to have been mostly fixed in https://github.com/mamedev/mame/commit/1f99365bbd49bedcb9bcfaef15b4cba7a6dbdd63 by cam900. The one exception that I can tell is kyorolnd. It still has a buzz but much quieter. I think these games all have issues with the delta modulation channel. castelnu/kyorolnd have no buzz now but still no music in-game either. The Euro parent casteln doesn't work at all. romancia and the guardlgn games are also non-working. These remaining issues are probably due to poor DMC IRQ emulation. |