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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 06106 | Graphics | Minor | Always | Dec 24, 2015, 22:56 | Feb 25, 2018, 14:12 |
| Tester | izius | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | ||
| Status [?] | Confirmed | Driver | |||
| Version | 0.168 | Fixed in Version | Build | ||
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 06106: wildfang and clones: Small graphic glitch in the map screen | ||||
| Description | Between levels a screen with a burning map is displayed. In that screen, the flames are surrounded by darker blocks on the burnt part. | ||||
| Steps To Reproduce | |||||
| Additional Information | This happens only before levels 2 and 4. | ||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.69a | ||||
| Affected Sets / Systems | wildfang and clones | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.12277
Haze Senior Tester
Dec 26, 2015, 20:45
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I'm going to guess it doesn't like something in the blending / mixing code, which is interesting because it's fine for all cases in the other games. |
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No.14781
izius Tester
Feb 25, 2018, 14:12
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Finally found the 0.69 betas, available for download on the Arcade Database site. This bug happens in 0.69a, that's the exact regression. Updated the report accordingly. |