Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06208 Crash/Freeze Critical (emulator) Always May 7, 2016, 04:30 4 days ago
Tester ScHlAuChi View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows Vista/7/8 (64-bit)
Status [?] Acknowledged Driver
Version 0.173 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 06208: shackled: Mame crashes when you enter a secret door in Area 12 of Shackled
Description The game crashes where the video ends.
Fatal error: memory_bank::set_entry called with out-of-range entry 14
Steps To Reproduce Play until Level 12 - enter the secret door -> crash
Additional Information Tafoid: Added Save State for 0.173 GIT - used cheats to get to level, shut off before saving and entering door where crash happens

Converted attachment to YouTube.
Github Commit
Flags
Regression Version
Affected Sets / Systems shackled
Attached Files
jpg file icon Shackled.jpg (311,814 bytes) May 7, 2016, 04:30 Uploaded by ScHlAuChi
ScHlAuChi
zip file icon shackled.zip (5,173 bytes) May 7, 2016, 04:32 Uploaded by Tafoid
Save State from MAME v0.173 (300-gc214573) - slot c
jpg file icon Shackled-80.jpg (165,419 bytes) May 9, 2016, 00:18 Uploaded by ScHlAuChi
Crash on Floor 80
ScHlAuChi
png file icon F013.png (6,421 bytes) May 31, 2016, 02:21 Uploaded by Tafoid
Floor 013, after going to Floor 101 via Floor 012 secret exit
Tafoid
png file icon F101.png (8,459 bytes) May 31, 2016, 02:21 Uploaded by Tafoid
Floor 101 reached after entering secret exit on Floor 012
Tafoid
Relationships
There are no relationship linked to this issue.
Notes
8
User avatar
No.12635
ScHlAuChi
Tester
May 7, 2016, 04:59
edited on: May 9, 2016, 00:21
This bug is probably also found in the japanese version of this game: Brey Wood
Every door that doesnt say "EXIT" casues the crash (except the one in Level1 that triggers the ending)

In Level 80, which I assume is the final level - even the normal EXIT door casues a crash.
Important: The crash on Level 80 causes a different error - Fatal error: memory_bank::set_entry called with out-of-range entry 15
User avatar
No.12668
AJR
Developer
May 17, 2016, 13:49
If commit a5105ad0132f6377f724f40b059a6d6e0676e18b (which I haven't tested) isn't enough to fix the problem, I think it's possible that the 11h ROMs in both sets are underdumped.
User avatar
No.12670
Tafoid
Administrator
May 17, 2016, 15:26
I tried the save state with the changes and it 'warps' me to Floor 101 which seems pretty easy considering the high number - but when I goto the Exit on that floor, I get brought to Floor 013.
Not sure if this is proper behavior or the save state is influencing it adversely.
User avatar
No.12738
ScHlAuChi
Tester
May 30, 2016, 23:46
Did you check if Floor 101 is identical to Floor 1?
User avatar
No.12739
Tafoid
Administrator
May 31, 2016, 02:20
It isn't the same. Attached Floor 101 you warp to, then to Floor 013
Is if conceivable that 101 may be a bonus floor then you go back to the game when you exit to 013. Floor 101 is incredibly easy.
User avatar
No.13335
Fujix
Administrator
Nov 9, 2016, 09:28
Moved attached movie to YouTube.
User avatar
No.15168
Kale
Developer
Jun 12, 2018, 16:15
Acknowledge issue until we have more info about this.
User avatar
No.22591
hap
Developer
4 days ago
Just like Tafoid tested it as working, I also think it's working fine.
I can't find any good pcb photos, so I don't know if this ROM is 27256 or 27512. Last Mission schematics say it's a 27512 socket. Yes, that's something to confirm.