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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06208 | Crash/Freeze | Critical (emulator) | Always | May 7, 2016, 04:30 | 4 days ago |
Tester | ScHlAuChi | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.173 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06208: shackled: Mame crashes when you enter a secret door in Area 12 of Shackled | ||||
Description |
The game crashes where the video ends.Fatal error: memory_bank::set_entry called with out-of-range entry 14 |
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Steps To Reproduce | Play until Level 12 - enter the secret door -> crash | ||||
Additional Information |
Tafoid: Added Save State for 0.173 GIT - used cheats to get to level, shut off before saving and entering door where crash happens Converted attachment to YouTube. |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | shackled | ||||
Attached Files
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Shackled.jpg (311,814 bytes) May 7, 2016, 04:30 Uploaded by ScHlAuChi
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shackled.zip (5,173 bytes) May 7, 2016, 04:32 Uploaded by Tafoid Save State from MAME v0.173 (300-gc214573) - slot c
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Shackled-80.jpg (165,419 bytes) May 9, 2016, 00:18 Uploaded by ScHlAuChi Crash on Floor 80
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F013.png (6,421 bytes) May 31, 2016, 02:21 Uploaded by Tafoid Floor 013, after going to Floor 101 via Floor 012 secret exit
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F101.png (8,459 bytes) May 31, 2016, 02:21 Uploaded by Tafoid Floor 101 reached after entering secret exit on Floor 012
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Relationships
There are no relationship linked to this issue. |
Notes
8
No.12635
ScHlAuChi Tester
May 7, 2016, 04:59
edited on: May 9, 2016, 00:21 |
This bug is probably also found in the japanese version of this game: Brey Wood Every door that doesnt say "EXIT" casues the crash (except the one in Level1 that triggers the ending) In Level 80, which I assume is the final level - even the normal EXIT door casues a crash. Important: The crash on Level 80 causes a different error - Fatal error: memory_bank::set_entry called with out-of-range entry 15 |
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No.12668
AJR Developer
May 17, 2016, 13:49
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If commit a5105ad0132f6377f724f40b059a6d6e0676e18b (which I haven't tested) isn't enough to fix the problem, I think it's possible that the 11h ROMs in both sets are underdumped. |
No.12670
Tafoid Administrator
May 17, 2016, 15:26
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I tried the save state with the changes and it 'warps' me to Floor 101 which seems pretty easy considering the high number - but when I goto the Exit on that floor, I get brought to Floor 013. Not sure if this is proper behavior or the save state is influencing it adversely. |
No.12738
ScHlAuChi Tester
May 30, 2016, 23:46
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Did you check if Floor 101 is identical to Floor 1? |
No.12739
Tafoid Administrator
May 31, 2016, 02:20
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It isn't the same. Attached Floor 101 you warp to, then to Floor 013 Is if conceivable that 101 may be a bonus floor then you go back to the game when you exit to 013. Floor 101 is incredibly easy. |
No.13335
Fujix Administrator
Nov 9, 2016, 09:28
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Moved attached movie to YouTube. |
No.15168
Kale Developer
Jun 12, 2018, 16:15
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Acknowledge issue until we have more info about this. |
No.22591
hap Developer
4 days ago
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Just like Tafoid tested it as working, I also think it's working fine. I can't find any good pcb photos, so I don't know if this ROM is 27256 or 27512. Last Mission schematics say it's a 27512 socket. Yes, that's something to confirm. |