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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00626 | Sound | Minor | Always | Jan 31, 2008, 19:14 | Apr 3, 2008, 15:24 |
Tester | The tECHIDNA | View Status | Public | Platform | |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.58 | Fixed in Version | 0.116u4 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00626: kingballj, kingball: Sound corruption | ||||
Description |
If you let the king be picked up and make him say "bye bye", the sound will be scratchy from that point on until the king says "help". This bug also happened in .57. Follow-up by Tafoid in 0.116: The sound is 'fixed' after you die or the king says "help.." again. - but when "bye, bye" happens again, the sound corruption returns. The earliest I could test was MAME 0.37b15 - bug still exists then. |
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Steps To Reproduce | |||||
Additional Information | Formerly driver galaxian.c (changed in 0.124u1) | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | kingballj, kingball | ||||
Attached Files
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