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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 06393 | Gameplay | Major | Always | Oct 2, 2016, 00:05 | Dec 11, 2021, 06:34 |
| Tester | system11 | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Kale | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
| Status [?] | Resolved | Driver | |||
| Version | 0.178 | Fixed in Version | 0.239 | Build | 64-bit |
| Fixed in Git Commit | 4d1fdd2 | Github Pull Request # | #8454 | ||
| Summary | 06393: vendetta (all versions): Hit boxes for some grounded enemies are incorrect | ||||
| Description | Was brought to my attention by MURPHAGATOR while I was asking him about another issue - some large enemies including the stage 2 mid and end bosses can be kicked on the ground from a large distance. On the PCB players need to be on top of the enemies for the attack to trigger. Has been verified on world and japanese PCBs. | ||||
| Steps To Reproduce | Use Boomer, reach stage 2 boss (Missing Link), knock boss over and press kick lined up on the Y axis but not lined up on X, see image. You will usually kick the downed boss from a distance but this shouldn't work and should result in a plain kick as if an enemy isn't there. | ||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | Verified with Original | ||||
| Regression Version | |||||
| Affected Sets / Systems | vendetta (all versions) | ||||
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Notes
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No.19141
Kale Developer
Aug 10, 2021, 00:48
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Saw in action, it looks quite bad so changing status to confirmed |
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