- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
06403 | Crash/Freeze | Critical (emulation) | Random | Oct 9, 2016, 21:08 | Oct 14, 2016, 15:04 |
Tester | D Go Go Fan | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows Vista/7/8 (32-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.178 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06403: fball: [possible] Fire Ball freezes and resets | ||||
Description | After playing for over one hour, inserting credits over 12 times, the game Fire Ball will freeze for a couple of seconds, and then the emulated machine will reset. This happened both times I played the game, once after one hour, and once after two hours. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Possible | ||||
Regression Version | |||||
Affected Sets / Systems | fball | ||||
Attached Files
|
fball.zip (4,315 bytes) Oct 12, 2016, 14:29 Uploaded by D Go Go Fan State Save
| ||||
fballinp.zip (370,831 bytes) Oct 13, 2016, 20:45 Uploaded by D Go Go Fan INP | |||||
Relationships
There are no relationship linked to this issue. |
Notes
10
No.13253
Haze Senior Tester
Oct 10, 2016, 11:16
|
please provide an inp '1-2 hours into gameplay' is too long to really test otherwise. there are 2 copies of the program in the program rom, with a tiny change, maybe one is a bugfix, or it's some subtle protection could just be a buggy game too of course, it's korean. |
---|---|
No.13254
D Go Go Fan Tester
Oct 10, 2016, 17:58
|
I played through the whole game and it did not reset this time. I think it is a bug in the game that causes it to reset sometimes. |
No.13255
Haze Senior Tester
Oct 10, 2016, 18:05
edited on: Oct 10, 2016, 18:05 |
would still be good to have an inp for it where it crashes. As I said, the program rom contains 2 copies of the program, with a slight change, would be good to know if that is in any way related to the crash (assuming a replay can play up to the same part with either half) Chances are the hardware only uses one half of it ;-) |
No.13258
Tafoid Administrator
Oct 11, 2016, 05:29
|
Acknowledged for now. Hopefully we can get some capture that can be researched. |
No.13259
B2K24 Senior Tester
Oct 11, 2016, 06:34
|
I played to stage 5 -1 which took me almost 52 minutes before I had to go and shut it off. I'll do a longer run tomorrow and see if I can repo the behavior. |
No.13266
D Go Go Fan Tester
Oct 11, 2016, 22:27
|
I tried to upload a state save I made, but this forum says "file type not allowed". I have a state save made just after the game froze, and before it resets. The screen flips upside down for a split second just before it resets. |
No.13268
Tafoid Administrator
Oct 12, 2016, 03:40
|
Try putting it in a .zip container, please. |
No.13269
Haze Senior Tester
Oct 12, 2016, 18:16
edited on: Oct 12, 2016, 18:18 |
I don't think such a save state would be useful, by that time it's too late that's why I'm very specifically asking for an inp, not a save state. I need to be able to trace *why* it crashes, not see that it has crashed and that means running an inp, knowing when it's about to crash / freak out, and creating a cpu tracelog from that point, I can't do those with a save state. |
No.13270
D Go Go Fan Tester
Oct 13, 2016, 20:50
|
The issue has something to do with inserting credits / continuing, because every time the game froze was just after I ran out of lives. The INP I uploaded shows the game freezing just after I inserted a credit to continue on stage 3-5. |
No.13271
Haze Senior Tester
Oct 14, 2016, 15:04
|
ok, thanks I'm able to play this back, I'll try and do a code trace at some point. I did try it with the other part of the program rom, but the game desyncs early then unfortunately, so I can't tell if that's a bugfix (although logically it seems unlikely that the PCB would be using that part of the rom) |