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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06494 Graphics Minor Always Feb 4, 2017, 15:24 Jun 19, 2024, 11:45
Tester Yonah View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows Vista/7/8 (64-bit)
Status [?] Confirmed Driver
Version 0.182 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 06494: thndrbld, thndrbld1, thndrbldd: Objects momentarily disappear
Description At certain times during the demo and gameplay, all of the objects on screen (buildings, trees, enemies, bullets, player's helicopter) will disappear for a single frame. This can be easily observed at 35 seconds into the game's demo mode. In a 5 second span there are 4 times when all of the objects disappear for a single frame, leaving only the background. Possibly not a bug with MAME but with the original hardware.
Steps To Reproduce
Additional Information If the SUBCPU is underclocked to 90%, the problem becomes more severe. If overclocked to 110%, the problem is resolved.
Github Commit
Flags
Regression Version
Affected Sets / Systems thndrbld, thndrbld1, thndrbldd
Attached Files
png file icon 0000.png (76,624 bytes) Feb 4, 2017, 15:24 Uploaded by Yonah
Yonah
jpg file icon no_heli_and_some_other_sprites.jpg (212,536 bytes) Jun 19, 2024, 11:45 Uploaded by hap
hap
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Notes
3
User avatar
No.13594
B2K24
Senior Tester
Feb 6, 2017, 05:59
I'll confirm this for now as I see the exact same thing as your snap shot when creating an AVI with MAME and cycling through it frame by frame with MPC-HC.
User avatar
No.21289
Cow
Tester
Apr 7, 2023, 16:19
edited on: Apr 7, 2023, 16:21
Could possibly be that the SUBCPU's clock speed is wrong in MAME. Its more noticable in the Upright set than in the Cockpit/Deluxe revision. If anyone's got a good capture of a PCB, it would be greatly appreciated.
User avatar
No.22194
hap
Developer
Jun 19, 2024, 11:42
edited on: Jun 20, 2024, 10:17
thndrbld1 appears to be less glitchy than the parent set?
Fiddling with IRQ emulation or changing CPU interleaving(quantum) does not have any effect.

This is not conclusive proof that it's a BTANB, but on this arcade cabinet video of what appears to be a PCB with FD1094, the sprite glitch happens at around the same time as on MAME's unprotected thndrbld1:


I'll attach a screenshot.
*edit* Ah, this specific glitch does not go away if I overclock the subcpu, so it's not the same as the glitch reported by Yonah