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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06513 | Crash/Freeze | Major | Always | Mar 7, 2017, 01:16 | Mar 7, 2017, 04:59 |
Tester | MusicLovr | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | R. Belmont | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.183 | Fixed in Version | 0.184 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06513: gba: Many previously working gba sl_roms now freeze | ||||
Description |
It seems that MAME 0.182 may have broken 100s (perhaps 1/3, or more) of previously working gba sl_roms. Problem remains unresolved in 0.183 - Win32 or 64. All was well, in 0.181. The freeze occurs immediately after the initial 'Game Boy' screen. |
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Steps To Reproduce |
A couple of run strings, to illustrate problem modes, and show what I'm doing: white screen, most quiet (this one), but a few with static: K:\Games\Mame\mame64.exe -cheat -nodrc -artpath "K:\Downloads\MAME EXTRAs\artwork" -cheatpath "K:\Downloads\MAME EXTRAs" -hashpath "K:\Games\Mame\hash" -rompath "K:\Downloads\MAME ROMs;K:\Downloads\MAME Software List ROMs" -samplepath "K:\Downloads\MAME EXTRAs\samples" -sound dsound -video opengl -output console -snapname "soft-lists/gba/spongbmvu" gba -cart gba:spongbmvu black screen, static: K:\Games\Mame\mame64.exe -cheat -nodrc -artpath "K:\Downloads\MAME EXTRAs\artwork" -cheatpath "K:\Downloads\MAME EXTRAs" -hashpath "K:\Games\Mame\hash" -rompath "K:\Downloads\MAME ROMs;K:\Downloads\MAME Software List ROMs" -samplepath "K:\Downloads\MAME EXTRAs\samples" -sound dsound -video opengl -output console -snapname "soft-lists/gba/spongbmvup" gba -cart gba:spongbmvup As examples - some (not all) of the now freezing sl_roms (from between Sonic and first few Super Marios): ..., sonicgen, spongblcu, spongbbv, spongbmvu, spongbmvup, spyroice, spyroatr, spyroflm, spyroicej, spyrornga, spyrorng, swep3, swep3u, swndroid, swndroidu, swtrilgy, swtrilgyu, steelemp, strawrc, strawd, sfa3, sfa3u, sfa3j, srs, srsu, srsj, suprbpop, sdsumos, superhrn, smad, sma2, sma2u, sma3u, ... You should be able to jump into the list, about anywhere, and within trying 2-3 games, find one that freezes. |
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Additional Information |
The problem seems to reside within MAME, not gba.cpp or the sl_roms, as these freezes do not occur when running MAME 0.181 against 0.183 ROMs, 0.183 gba SL_ROMs, and 0.183 EXTRAs. |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | gba | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.13682
B2K24 Senior Tester
Mar 7, 2017, 04:12
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Fixed in current Git https://github.com/mamedev/mame/commit/dfa9ae179a70025f8071f708a279437b7dc3048c |
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No.13683
MusicLovr Tester
Mar 7, 2017, 04:59
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Wow, that was fast! And forgive my manners: hello, all. I'm a new kid, around here, though have been using mame since 2005. |