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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
06517 | Graphics | Major | Have not tried | Mar 15, 2017, 17:44 | Apr 4, 2017, 14:26 |
Tester | Marios Georgiou | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | No change required | OS | ||
Status [?] | Closed | Driver | |||
Version | 0.183 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06517: There are scanlines in high resolutions | ||||
Description |
When i use a resolution higher than 1600x1200@85 there are scanlines without selecting em. In 1600x1200@85 there are scanlines only in Mame menu. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | |||||
Attached Files
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mame.ini (10,639 bytes) Mar 17, 2017, 19:44 Uploaded by Marios Georgiou I have pasted the entire mame.ini file [Show Content] [Hide Content]# # CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0 # # CORE SEARCH PATH OPTIONS # homepath . rompath roms;D:\Mame\ROMs hashpath hash samplepath samples artpath artwork ctrlrpath ctrlr inipath .;ini;ini/presets fontpath . cheatpath cheat;D:\Mame64\snap crosshairpath crosshair pluginspath plugins languagepath language swpath software # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record record_timecode 0 exit_after_playback 0 mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview internal snapbilinear 1 statename %g burnin 0 # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 0 speed 1.0 refreshspeed 0 # # CORE RENDER OPTIONS # keepaspect 1 unevenstretch 1 unevenstretchx 0 unevenstretchy 0 autostretchxy 0 intoverscan 0 intscalex 0 intscaley 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 1 use_cpanels 1 use_marquees 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 effect none # # CORE VECTOR OPTIONS # beam_width_min 1.0 beam_width_max 1.0 beam_intensity_weight 0 flicker 0 # # CORE SOUND OPTIONS # samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 0 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 natural 0 joystick_contradictory 0 coin_impulse 0 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # verbose 0 log 0 oslog 0 debug 0 update_in_pause 0 debugscript # # CORE COMM OPTIONS # comm_localhost 0.0.0.0 comm_localport 15112 comm_remotehost 127.0.0.1 comm_remoteport 15112 # # CORE MISC OPTIONS # drc 1 drc_use_c 0 drc_log_uml 0 drc_log_native 0 bios cheat 1 skip_gameinfo 0 uifont default ui cabinet ramsize confirm_quit 0 ui_mouse 1 autoboot_command autoboot_delay 0 autoboot_script console 0 plugins 1 plugin noplugin language Greek # # HTTP SERVER OPTIONS # http 0 http_port 8080 http_root web # # OSD KEYBOARD MAPPING OPTIONS # uimodekey SCRLOCK # # OSD FONT OPTIONS # uifontprovider auto # # OSD OUTPUT OPTIONS # output auto # # OSD INPUT OPTIONS # keyboardprovider auto mouseprovider auto lightgunprovider auto joystickprovider auto # # OSD DEBUGGING OPTIONS # debugger auto debugger_font auto debugger_font_size 0 watchdog 0 # # OSD PERFORMANCE OPTIONS # numprocessors auto bench 0 # # OSD VIDEO OPTIONS # video d3d numscreens 1 window 0 maximize 0 waitvsync 1 syncrefresh 0 monitorprovider auto # # OSD PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution 1280x1024@85 view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # OSD FULL SCREEN OPTIONS # switchres 1 # # OSD ACCELERATED VIDEO OPTIONS # filter 0 prescale 1 # # OpenGL-SPECIFIC OPTIONS # gl_forcepow2texture 0 gl_notexturerect 0 gl_vbo 1 gl_pbo 1 gl_glsl 0 gl_glsl_filter 1 glsl_shader_mame0 none glsl_shader_mame1 none glsl_shader_mame2 none glsl_shader_mame3 none glsl_shader_mame4 none glsl_shader_mame5 none glsl_shader_mame6 none glsl_shader_mame7 none glsl_shader_mame8 none glsl_shader_mame9 none glsl_shader_screen0 none glsl_shader_screen1 none glsl_shader_screen2 none glsl_shader_screen3 none glsl_shader_screen4 none glsl_shader_screen5 none glsl_shader_screen6 none glsl_shader_screen7 none glsl_shader_screen8 none glsl_shader_screen9 none # # OSD SOUND OPTIONS # sound dsound audio_latency 1 # # PORTAUDIO OPTIONS # pa_api none pa_device none pa_latency 0 # # BGFX POST-PROCESSING OPTIONS # bgfx_path bgfx bgfx_backend auto bgfx_debug 0 bgfx_screen_chains default bgfx_shadow_mask slot-mask.png bgfx_avi_name auto # # WINDOWS PERFORMANCE OPTIONS # priority 0 profile 0 # # WINDOWS VIDEO OPTIONS # menu 0 # # DIRECT3D POST-PROCESSING OPTIONS # hlslpath hlsl hlsl_enable 0 hlsl_oversampling 0 hlsl_write auto hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_tile_mode 0 shadow_mask_alpha 0.0 shadow_mask_texture shadow-mask.png shadow_mask_x_count 6 shadow_mask_y_count 4 shadow_mask_usize 0.1875 shadow_mask_vsize 0.25 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 distortion 0.0 cubic_distortion 0.0 distort_corner 0.0 round_corner 0.0 smooth_border 0.0 reflection 0.0 vignetting 0.0 scanline_alpha 0.0 scanline_size 1.0 scanline_height 1.0 scanline_variation 1.0 scanline_bright_scale 1.0 scanline_bright_offset 0.0 scanline_jitter 0.0 hum_bar_alpha 0.0 defocus 0.0,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.0,1.0,0.0 blu_ratio 0.0,0.0,1.0 saturation 1.0 offset 0.0,0.0,0.0 scale 1.0,1.0,1.0 power 1.0,1.0,1.0 floor 0.0,0.0,0.0 phosphor_life 0.0,0.0,0.0 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_jitter 0.0 yiq_cc 3.57954545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 # # VECTOR POST-PROCESSING OPTIONS # vector_beam_smooth 0.0 vector_length_scale 0.5 vector_length_ratio 0.5 # # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.0 bloom_overdrive 1.0,1.0,1.0 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.64 bloom_lvl2_weight 0.32 bloom_lvl3_weight 0.16 bloom_lvl4_weight 0.08 bloom_lvl5_weight 0.06 bloom_lvl6_weight 0.04 bloom_lvl7_weight 0.02 bloom_lvl8_weight 0.01 # # FULL SCREEN OPTIONS # triplebuffer 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # INPUT DEVICE OPTIONS # global_inputs 0 dual_lightgun 0 | ||||
0000.png (17,996 bytes) Mar 29, 2017, 16:14 Uploaded by Marios Georgiou
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20170330_120645.jpg (1,316,645 bytes) Mar 30, 2017, 09:23 Uploaded by Marios Georgiou
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20170330_120746.jpg (1,171,558 bytes) Mar 30, 2017, 09:25 Uploaded by Marios Georgiou | |||||
Relationships
There are no relationship linked to this issue. |
Notes
25
No.13698
B2K24 Senior Tester
Mar 15, 2017, 21:04
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Scanlines when using what video mode? We could use exact steps or more information to reproduce what you're seeing on your end. What exact parameters are you sending to mame64? |
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No.13700
Marios Georgiou Viewer
Mar 16, 2017, 07:19
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I modified resolution line on mame.ini. There are blurry scanlines without selecting em on the Mame's menu with 1600x1024@85. If i put resolution higher than this (like 3200x2048@85 ) there are scanlines inside the game. |
No.13701
Marios Georgiou Viewer
Mar 16, 2017, 07:24
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It can be any resolution that is higher than 1600x1200@85. |
No.13703
Marios Georgiou Viewer
Mar 16, 2017, 14:56
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I also tested with 1280x1024@85 and 1024x768@85 and it haves no scanlines those two. I also tested with 3200x2048@85 and higher and it has scanlines when play. |
No.13704
Marios Georgiou Viewer
Mar 16, 2017, 15:01
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I haven't give Mame command line parameters. Parameters inside mame.ini which i changed is Resolution(3200x2048@85) and Filer=0, Prescale 1, framerate 85hz, D3D, Vsync ON, tripple buffer = Off. |
No.13708
B2K24 Senior Tester
Mar 17, 2017, 17:39
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Please Pastebin your entire mame.ini and link it here. |
No.13713
Marios Georgiou Viewer
Mar 18, 2017, 19:04
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I have pasted the entire mame.ini file. Look above. |
No.13715
B2K24 Senior Tester
Mar 20, 2017, 05:29
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I'll acknowledge for now while this can be researched. I've tried different resolutions and am not getting any scanlines on my end. |
No.13718
Marios Georgiou Viewer
Mar 21, 2017, 11:44
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Should be higher than 1600x1200@85 hz and not 75hz. |
No.13727
Marios Georgiou Viewer
Mar 27, 2017, 18:58
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I'm getting scanlines on mame's menu in resolution 1600x1200 with refresh rate 85 hz. |
No.13728
Haze Senior Tester
Mar 28, 2017, 00:52
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is this actual scanlines, or interlaceing lines because some part of your hardware can't display that resolution in progressive mode and switches to interlace? it really sounds like a hardware problem. |
No.13729
Marios Georgiou Viewer
Mar 28, 2017, 07:00
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I don't know many about such things. I think when resolution is not available the menu returns to 640x480 85 hz which haves scanlines and game returns to 1600x1200 75 hz (my hardware is not support 1600x1200 85 hz but supports 1600x1200 75 hz).. That resolution is what shows the monitor when i open its menu. It happens with other resolutions which are not available also. |
No.13736
Augusto Tester
Mar 28, 2017, 21:38
edited on: Mar 28, 2017, 23:11 |
What is your system OS and GPU card ? |
No.13737
Marios Georgiou Viewer
Mar 28, 2017, 22:56
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My system OS is Windows 10 Enterprise 64 bit English and my GPU card is MSI Nvidia 8500 GT. |
No.13738
Augusto Tester
Mar 28, 2017, 23:12
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You can capture the video or a cell phone screenshot and post here ? |
No.13739
Marios Georgiou Viewer
Mar 29, 2017, 08:15
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How can i capture video or screenshot in Mame menu and inside a game? Pressing F12 or PrintScreen button inside mame menu or inside a game i get a black image when i paste it to drawing app. Taking screenshot with mobile is not okay as it will be not very crisp enough to show the scanlines as capture with pc. |
No.13741
Marios Georgiou Viewer
Mar 29, 2017, 16:15
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I have pasted the image above. But you cannot see the scanlines without large zoom. |
No.13743
Augusto Tester
Mar 29, 2017, 20:52
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Post a screenshot using a cell phone when has scanlines. |
No.13747
Marios Georgiou Viewer
Mar 30, 2017, 16:17
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I have posted the screenshots using a cell phone when has scanlines. Are the last two above. Enlarge the images or make them smaller with a graphics program that supports zoom. |
No.13749
Augusto Tester
Mar 30, 2017, 21:30
edited on: Mar 30, 2017, 21:32 |
When playing gameplay speed is 100 % ? You has tried with anothers games ? The issue happen with vertical games ? Just for test try in Nvidia Control Panel disable antialiasing, triple buffering, vsync and other options. Nvidia not is updating drivers for 8000 series. You are using the latest driver for GF8500 GT ? I had a Radeon HD 3450 and HD 3300. MAME run slow when using high resolutions using both GPUs and GF8500 is more fast. The scanlines not look to be problem in video card. |
No.13762
Marios Georgiou Viewer
Apr 1, 2017, 21:36
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When playing the gameplay speed is 100%. I tried with other games and the problem exists with em also. It happens with both vertical and horizontal games. I have disabed the options you said in the Nvidia Control Panel but didn't helped. I'm using the latest driver for my graphic card GF8500 GT. |
No.13763
Augusto Tester
Apr 2, 2017, 04:48
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What is the version nvidia driver ? You can test using another video card ? If mainboard has a IGP you can test it ? |
No.13765
Marios Georgiou Viewer
Apr 2, 2017, 17:49
edited on: Apr 2, 2017, 21:57 |
The version of Nvidia driver i have is 342.01 (i'm not using MSI Nvidia graphic driver but Nvidia general driver). Unfortunately i can't test mainboard's Intel integrated graphic system because Mame does not starts at all with it. It only has 256mb of ram so may be this the reason. |
No.13769
Augusto Tester
Apr 4, 2017, 08:30
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GPU 256 MB is enough to start MAME using that resolution. Try using BGFX D3D9. |
No.13771
Marios Georgiou Viewer
Apr 4, 2017, 14:26
edited on: Apr 6, 2017, 10:12 |
I have succeeded to test it. Scanlines don't appear with the integrated motherboard's graphics system using BGFX D3D9 with that resolution or other resolution. |