Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06527||Sound||Minor||Always||Mar 28, 2017, 04:45||Nov 12, 2017, 15:36|
|Tester||jaw970||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||hap||Resolution||Fixed||OS||Windows 10 (64-bit)|
|Version||0.183||Fixed in Version||0.192||Build||64-bit|
|Summary||06527: elevator: Elevator Action sound|
An MCU was recently added during last release as well. Perhaps this is the reason.
Official 0.183 from official site
- Insert coin sound and game music plays very loud
- Sound effects are very low.
- During game's opening sequence, and throughout the game, the game's sound is very low
- During game play, when player jumps you cannot hear the jump sound (unless it's very low and I just cannot hear it).
- deleted CFG and INI file
- deleted MAME and re-downloaded official mamedev.org
|Steps To Reproduce|
|Affected Sets / Systems||elevator|
|There are no relationship linked to this issue.|
Mar 28, 2017, 09:35
|Not sure when the volumes got adjusted, but it was better in the past (at least from memory)|
Mar 28, 2017, 17:02
|In some quick release binary testing, MAME 0.178 first shows these disproportionate volume levels for music/sound.|
Mar 28, 2017, 19:03
The dev had added MCU and sounds how if him is working in that driver.
DAC is very high.
Apr 6, 2017, 12:20
edited on: Apr 8, 2017, 04:27
Never noticed this before, But found the following values to sound ok.
0.5 ay1 (Ch0,1,2) = Start music
2.0 ay2 = Grapple Hook/Shot hit/Light drop/Jump/Squash/Door/Death tune
2.0 ay3 = Footsteps/Elevator/End tune
2.0 ay4 = Gun shot/Shot miss
0.5 DAC = Coin drop/Jump Attack
Apr 8, 2017, 23:42
DAC using high values the sound is distorted. Less of 0.40 is good.
All others adjust are good and sounds how before when MCU was added.
Sep 25, 2017, 19:19
|I've played this game yesterday and I can confirm that the sounds are messed up. At the end of the level, when you jump in the car to leave the building, the sound volume is drastically reduced when the car is drifting.|
Nov 9, 2017, 14:43
|Confirmed as well for MAME 0.191 (Mac Binary). The sound adjustments described by ozfalcon above work nicely for me, though.|
Nov 12, 2017, 15:36
|The regression was because MCFG_AY8910_OUTPUT_TYPE(AY8910_SINGLE_OUTPUT) changes volume output, and volume balance was left unchanged when that line was added.|