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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06559 | Gameplay | Minor | Always | Apr 29, 2017, 19:20 | May 16, 2020, 10:16 |
Tester | Luigi30 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | peterferrie | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.185 | Fixed in Version | 0.222 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06559: All sets in apple2gs.cpp: System 6.0.x freezes on boot | ||||
Description | CHDs containing an install of System 6.0.x do not boot to the desktop in MAME. The IIgs freezes on the progress bar when booting. | ||||
Steps To Reproduce |
1. Download a ProDOS hard drive image containing Apple IIgs System 6.0.4: ftp://ftp.apple.asimov.net/pub/apple_II/images/gs/os/gsos/Apple_IIGS_System_6.0.4/Live.Install.po 2. Convert it to a chd with chdman: chdman createhd -i Live.Install.po -o Live.Install.chd 3. Start apple2gs. Add a cffa2 device in any slot and mount Live.Install.chd. 4. Reboot the emulated system. The OS will start to boot, then hang on the boot progress bar. |
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Additional Information |
When using the emulator ActiveGS, the disk image successfully boots to the desktop so the disk image itself is OK. I think it has something to do with the disk controller emulation but I'm not a IIgs expert by any means so I could be wrong. |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | All sets in apple2gs.cpp | ||||
Attached Files
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0002.png (2,701 bytes) Apr 29, 2017, 19:20 Uploaded by Luigi30 The point where the system hangs
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.13813
B2K24 Senior Tester
May 1, 2017, 07:47
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Your snapshot shows 6.0.3 even though you linked 6.0.4, I get the same result with it showing 6.0.4 Even with no compression the CHD is just over 5 MB with the source image around 32 MB |
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No.17649
R. Belmont Developer
May 14, 2020, 01:54
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This has been fixed by Peter Ferrie in current top-of-tree and will appear in the 0.222 release. |