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| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 06586 | Documentation | Trivial | Have not tried | May 25, 2017, 20:06 | 5 hours ago |
| Tester | FMecha | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | Windows 10 (64-bit) | |
| Status [?] | Acknowledged | Driver | |||
| Version | 0.185 | Fixed in Version | Build | ||
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 06586: Various games: Games missing MACHINE_NODEVICE flags | ||||
| Description |
Several games are missing MACHINE_NODEVICE flags, as listed below. (Originally this was only about SSF2 Tournament Battle, but this was later extended at Osso's suggestion.) LAN: cischeat.cpp: bigrun, cischeat, f1gpstar, f1gpstaro, f1gpstr2 cps2.cpp: ssf2tb, ssf2tbr1, ssf2tbj, ssf2tbj1, ssf2tba, ssf2tbh f1gp.cpp: f1gp, f1gp2 (has link menu) groundfx.cpp: groundfx namcofl.cpp: speedrcr, finalapr, finalapro, finalprj namcos11.cpp: pocketrc (there's menu for link, IIRC) namcos22.cpp: ridgera2, raveracw, acedrvr, victlapw, cybrcycc, tokyowar (including clones, probably also alpiner, alpiner2, cybrcomm, adillor?) neogeo.cpp/neodriv.hxx: lbowling, ridhero, trally segaxbd.cpp: rascot? CAMERA and/or PRINTER: namcos23.cpp: raceon (CAMERA only) neoprint.cpp: neoprint, npcartv1, 98best44, nprsp taito_b.cpp: realpunc (CAMERA only) taito_f2.cpp: yesnoj (PRINTER only) stv.cpp: All Print/Name Club games More shall be added as I skim around the cpp files or remember. 2019/4/7 Update: Realized MACHINE_NODEVICE_CAMERA isn't a thing. |
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| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | Various games | ||||
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Notes
4
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No.13852
FMecha Tester
May 26, 2017, 10:09
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I've noticed some other games with network capability forgot this flag as well. Even realpunc doesn't have MACHINE_NODEVICE_CAMERA either... |
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No.13853
Osso Moderator
May 26, 2017, 12:41
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Maybe you could use this bug report to list all the games that are missing the NODEVICE flags? |
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No.16286
Hydreigon Tester
Apr 4, 2019, 15:34
edited on: Jul 3, 2019, 20:33 |
May as well bring this back from the dead but only for MACHINE_NODEVICE_LAN and explain some stuff. harddriv.cpp: steeltal and clones (uses the DSPCOM I/O board for serial comms; emulation isn't fully complete yet; not used in racedriv) atarig42: roadriot and clones (Either a DSPCOM or shared memory board is used) atarigx2: all sets (similar situation to atarig42) atarigt: tmek and clones (either a max232 or ltc485 (direct link for the twin cab); both serial based) segaxbd/segaybd: smgp/clones, lastsurv and pdriftl (sailorsat demonstrated pdriftl's comms working but didn't commit; smgp and lastsurv has near identical network hardware) konamigx: racinfrc and clone (rs232/LANC/shared ram combination, source not known yet) midvunit: crusnusa, crusnwld/clones, and offroadc/clones (main processor, TMS320C31, provides rs232 networking) gticlub.cpp/zr107.cpp: all zr107 sets, gticlub and thunderh (rs232/LANC/shared ram combination; the PPC 403GA has serial support) taitojc.cpp: dangcurv/clone, sidebs/cones and sidebs2/clones (SMC COM20020I) nwk-tr.cpp: all sets (similar to zr107 and gticlub) cobra.cpp: racingjdx (as above) hornet.cpp: sscope2 (as above) gaelco3d: (same processor/dsp from midvunit, same method of networking) midzeus.cpp: crusnexo/clones and grid/clone (slighting different revision processor from midvunit but serial ports function the same) Really wish for more updates. EDIT: Good thing I put that "NODEVICE_LAN" flag to more use. |
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No.24486
JimCarlTay Senior Tester
5 hours ago
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f1gp, f1gp2, and ssf2tb already have working network features, and neoprint already has an unemulated camera flag. Therefore, the only piece of the puzzle left is to add the unemulated camera flag to gunwars and raceon, so this will fix the issue for now. |