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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06707 | Gameplay | Major | Always | Oct 11, 2017, 13:35 | Aug 15, 2019, 15:54 |
Tester | Kale | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Open | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.190 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06707: pce [shingen, shingen1]: Hangs when sword parry occurs | ||||
Description |
In Takeda Shingen PCE if you parry an enemy attack the game softlocks. On the real thing you're supposed to tap forward when this event occurs but it's not working here. |
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Steps To Reproduce |
* Start a game; * Try to hit opponent while he's swinging his sword, timing is pretty strict so I suggest to make a save state after the girl speaks; |
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Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | pce [shingen, shingen1] | ||||
Attached Files
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0183x.png (923,653 bytes) Oct 11, 2017, 13:35 Uploaded by Kale | ||||
Relationships
There are no relationship linked to this issue. |
Notes
3
No.14254
Kale Developer
Oct 11, 2017, 13:36
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Apparently this is a known issue and most other PCE emus don't work either? |
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No.14261
B2K24 Senior Tester
Oct 12, 2017, 04:52
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Interesting bug/behavior there. Both you and enemy are completely frozen unable to move. |
No.16757
Kale Developer
Aug 15, 2019, 15:54
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This game polls inputs more than once when sword parring occurs, expecting a sub-frame input to get over it. With current MAME architecture it's not possible to poll more than one input per frame so heh. |