Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06707||Gameplay||Major||Always||Oct 11, 2017, 13:35||5 days ago|
|Tester||Kale||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||Resolution||Open||OS||Windows Vista/7/8 (64-bit)|
|Version||0.190||Fixed in Version||Build||64-bit|
|Summary||06707: pce [shingen, shingen1]: Hangs when sword parry occurs|
In Takeda Shingen PCE if you parry an enemy attack the game softlocks.
On the real thing you're supposed to tap forward when this event occurs but it's not working here.
|Steps To Reproduce||
* Start a game;
* Try to hit opponent while he's swinging his sword, timing is pretty strict so I suggest to make a save state after the girl speaks;
|Affected Sets / Systems||pce [shingen, shingen1]|
0183x.png (923,653 bytes) Oct 11, 2017, 13:35 Uploaded by Kale
|There are no relationship linked to this issue.|
Oct 11, 2017, 13:36
|Apparently this is a known issue and most other PCE emus don't work either?|
Oct 12, 2017, 04:52
|Interesting bug/behavior there. Both you and enemy are completely frozen unable to move.|
5 days ago
This game polls inputs more than once when sword parring occurs, expecting a sub-frame input to get over it.
With current MAME architecture it's not possible to poll more than one input per frame so heh.