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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06707 Gameplay Major Always Oct 11, 2017, 13:35 5 days ago
Tester Kale View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Open OS Windows Vista/7/8 (64-bit)
Status [?] Confirmed Driver pce.cpp
Version 0.190 Fixed in Version Build 64-bit
Summary MESS-specific 06707: pce [shingen, shingen1]: Hangs when sword parry occurs
Description In Takeda Shingen PCE if you parry an enemy attack the game softlocks.
On the real thing you're supposed to tap forward when this event occurs but it's not working here.
Steps To Reproduce * Start a game;
* Try to hit opponent while he's swinging his sword, timing is pretty strict so I suggest to make a save state after the girl speaks;
Additional Information
Flags
Regression Version
Affected Sets / Systems pce [shingen, shingen1]
Attached Files
png file icon 0183x.png (923,653 bytes) Oct 11, 2017, 13:35 Uploaded by Kale
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Notes
3
User avatar
No.14254
Kale
Developer
Oct 11, 2017, 13:36
Apparently this is a known issue and most other PCE emus don't work either?
User avatar
No.14261
B2K24
Moderator
Oct 12, 2017, 04:52
Interesting bug/behavior there. Both you and enemy are completely frozen unable to move.
User avatar
No.16757
Kale
Developer
5 days ago
This game polls inputs more than once when sword parring occurs, expecting a sub-frame input to get over it.
 
With current MAME architecture it's not possible to poll more than one input per frame so heh.