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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06899 | Graphics | Minor | Always | Mar 4, 2018, 09:53 | Mar 5, 2018, 00:36 |
Tester | Kold666 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.195 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06899: gyrodine, gyrodinet, buzzard: Helicopter shadow on the pcb is different from the one shown in Mame | ||||
Description |
Helicopter shadow on the pcb is different from the one shown in Mame see pic Verified on my personal collection pcb and a couple of Yahoo auctions pics |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | gyrodine, gyrodinet, buzzard | ||||
Attached Files
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gyro.PNG (633,786 bytes) Mar 4, 2018, 09:53 Uploaded by Kold666
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gyro2.jpg (258,148 bytes) Mar 4, 2018, 09:55 Uploaded by Kold666
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.14800
Haze Senior Tester
Mar 5, 2018, 00:36
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talking this through with Kold I can only assume that original gyrodine boards have issues with rendering flipped tiles. the shadow sprite is a perfectly normal sprite in spriteram, the only thing special about it seems to be that it gets drawn with the flip bit set, which apparently corrupts the sprite. there are weird lines around some of the background tiles too which makes me think similar is happening there, as if once flipped they end up slightly offset and misaligned. since there are multiple sources showing the very same issues it must be an issue that affects at least the majority of PCBs for the game, and probably one MAME should emulate at some point, even if it looks awful. |
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