Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06944||Graphics||Minor||Always||Apr 18, 2018, 18:26||Jul 17, 2021, 18:15|
|Tester||ICEknight||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Haze||Resolution||Fixed||OS||Windows 10 (64-bit)|
|Version||0.196||Fixed in Version||0.234||Build||64-bit|
|Fixed in Git Commit||30e547b||Github Pull Request #|
|Summary||06944: burnforc: Part of the water line stays in place|
|Description||When the water's perspective changes, part of its topmost line stays in place.|
|Steps To Reproduce||
Start game, reach a jump point.
Alternatively, just move up or down when in a "spaceship level".
May be related to #5261: http://mametesters.org/view.php?id=5261
|Affected Sets / Systems||burnforc|
0002.png (34,186 bytes) Apr 18, 2018, 18:26 Uploaded by ICEknight
Apr 19, 2018, 17:27
I looked at it once, and if you fix the raster timing for this you end up breaking the raster timing in some of the driving games (fourtrax IIRC)
it's an off-by-one raster error anyway, much like nebulous ray has.
probably off-by-one due to other things with the system timing, or the exact point at which various registers actually take effect etc. being wrong.
Apr 25, 2021, 17:40
Hi. I've discovered a workaround for this. Just enter service mode (F2) and flip the screen. Later in mame video options, flip the screen 0 at 180º.
Jul 17, 2021, 18:15
Fixed by Haze.
Added "m_update_to_line_before_posirq = true; // prevents bad line on horizon"