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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
06971 | Graphics | Minor | Always | May 10, 2018, 14:27 | May 20, 2018, 13:12 |
Tester | system11 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | AJR | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.197 | Fixed in Version | 0.198 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06971: 1945kiiio, 1945kiiin, 1945kiii: Enemy damage flashes missing | ||||
Description | On the PCB for this game enemies flash red when shot, seems to be missing from emulation. Applies to normal enemies as well as damage areas on bosses and other large enemies. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | 1945kiiio,1945kiiin,1945kiii | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.15022
Tafoid Administrator
May 11, 2018, 00:30
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Tried back to MAME 0.82 (when 1945kiii was added) and no red flashing when damaging enemies. PCB Video |
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No.15038
AJR Developer
May 20, 2018, 13:12
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The sprites flash now, but not red (because that's not how the palette is arranged). |