Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06992||DIP/Input||Major||Always||May 31, 2018, 22:47||Mar 11, 2019, 17:46|
|Tester||Hydreigon||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||tedgreen||Resolution||Fixed||OS||Windows 10 (64-bit)|
|Version||0.198||Fixed in Version||0.199||Build||64-bit|
|Summary||06992: sscope and clones: Analog inputs do not function.|
Silent Scope's analog inputs currently do not function. There did exist an early version (146-147) where analog inputs worked fine to the point the game was playable from start to finish. Going to call this a regression since then.
If you set the screen flip x/y dip switches to on, the analog controls will somewhat function. They work fine in test mode on the calibration screen but still not ingame. Even then, this isn't correct as the factory settings for these two dip switches are set to off.
|Steps To Reproduce|
Working version back in 2012:
I honestly don't know why this wasn't submitted. Better late than never.
This same input issue applies to Silent Scope 2 but that game doesn't work for different reasons.
|Affected Sets / Systems||sscope and clones|
|There are no relationship linked to this issue.|
Jun 1, 2018, 17:21
edited on: Jun 1, 2018, 17:22
|Not sure how well this machine is supposed to work. It is and has been labeled "MACHINE_NOT_WORKING" since added to MAME. We cannot guarantee the fitness of the machine or it's operation other that it will load the romset and attempt to boot the machine. While I understand it may have worked in the past - it was never deemed playable to the point of taking the flag off.|
Jun 2, 2018, 04:55
|I'm going to say that the regression isn't severe enough; the game still operates at an absolutely minimal level. If in a future version the game fails to boot or crashes the emulator, then a report can be made. Until then, as long as it's marked NOT WORKING, it's not eligible for reporting of anything less than that.|
Jun 2, 2018, 18:13
The default dip switch settings for gradius4 were being used for terabrst and sscope which seems to disable the gun.
I have made a commit:
This separates gradius4 dip switch settings and seems to enable the gun in terabrst and sscope.
Mar 10, 2019, 18:31
edited on: Mar 10, 2019, 18:31
Issue actually isn't fixed. Much like a later bug I submitted with Jet Wave, the analog controls will only respond in test mode but not ingame.
May have traced the regression to here: https://git.redump.net/mame/commit/?id=f5ed8617bafaf23d752c207f2fa0dfcdc828048a
Mar 11, 2019, 06:10
|Uh, they respond in game for me (sscope). Can someone else check to have another opinion?|
Mar 11, 2019, 17:46
edited on: Mar 12, 2019, 23:05
I'll check later. The reticle ingame can alternatively be controlled with JAMMA inputs (most likely used for development purposes) but aren't controlled that way during calibration (and this behavior is incorrect). Controlling the reticle with JAMMA inputs won't autocenter either. In calibration mode, the reticle will autocenter.
EDIT: The reticle doesn't autocenter ingame like I mentioned.