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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 07009 | Graphics | Minor | Always | Jun 6, 2018, 19:47 | Jan 21, 2019, 06:33 |
| Tester | Kale | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) | |
| Status [?] | Resolved | Driver | |||
| Version | 0.198 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 07009: cosmogng: Flickering or misplaced sprites | ||||
| Description |
Sometimes game have flickering or misplaced sprites. The typical example is rightmost enemy in first bonus stage (see attached snap). I don't think the game was this bad back in 0.106, pretty sure it's a regression. |
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| Steps To Reproduce | Play the game and reach first bonus stage. | ||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | cosmogng | ||||
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Attached Files
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savestate
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Relationships
| There are no relationship linked to this issue. |
Notes
3
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No.15108
wuemura Viewer
Jun 6, 2018, 21:32
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Please help us out supplying save states, thank you. Confirmed. |
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No.15124
Kale Developer
Jun 7, 2018, 01:19
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save states can work up to a particular version. They are pointless as developer standpoint after a few cycles (cause save format changes etc.) Also reaching first bonus stage is honestly trivial for anybody. |
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No.16037
MetalGod Senior Tester
Jan 16, 2019, 12:38
edited on: Jan 16, 2019, 16:55 |
Fixed in mame 0.204 Added a savestate for mame 0.205, so admins/developers can check faster the issue is solved. |