Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07079||Gameplay||Major||Always||Aug 26, 2018, 20:01||Feb 4, 2020, 18:54|
|Tester||Kale||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||dink||Resolution||Fixed||OS||Windows Vista/7/8 (64-bit)|
|Version||0.200||Fixed in Version||0.219||Build||64-bit|
|Fixed in Git Commit||Github Pull Request #|
|Summary||07079: sparkman, sparkmana: player-2 smart bomb doesn't work properly|
If player-2 joins at any time, he shoots a spurious smart bomb the moment when invincibility wears off then pressing button 3 doesn't do anything.
player-1 is unaffected and works like intended.
|Steps To Reproduce||Insert a coin then start a player-2 game|
|Additional Information||Looks like protection related.|
|Affected Sets / Systems||sparkman, sparkmana|
|There are no relationship linked to this issue.|
Jan 31, 2020, 03:28
This one was easy, c081 needs to be added as a mirror for "BUTTONS" (c080) in sparkman's mem map.
- dink (fb dev)
Feb 4, 2020, 01:27
the game's service mode reads from c080, but in-game it reads from c081 for player2's read of "BUTTONS". I can only guess that some of the address lines aren't being used here (notably bit 0).