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  | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 07079 | Gameplay | Major | Always | Aug 26, 2018, 20:01 | Feb 4, 2020, 18:54 | 
| Tester | Kale | View Status | Public | Platform | MAME (Official Binary) | 
| Assigned To | dink | Resolution | Fixed | OS | Windows Vista/7/8 (64-bit) | 
| Status [?] | Resolved | Driver | |||
| Version | 0.200 | Fixed in Version | 0.219 | Build | 64-bit | 
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 07079: sparkman, sparkmana: player-2 smart bomb doesn't work properly | ||||
| Description | If player-2 joins at any time, he shoots a spurious smart bomb the moment when invincibility wears off then pressing button 3 doesn't do anything. player-1 is unaffected and works like intended. | ||||
| Steps To Reproduce | Insert a coin then start a player-2 game | ||||
| Additional Information | Looks like protection related. | ||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | sparkman, sparkmana | ||||
| Attached Files | |||||
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      Notes
      
    
  2
    |   No.17378 dink Tester Jan 31, 2020, 03:28 | Kale, This one was easy, c081 needs to be added as a mirror for "BUTTONS" (c080) in sparkman's mem map. best regards, - dink (fb dev) | 
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|   No.17388 dink Tester Feb 4, 2020, 01:27 | more info: the game's service mode reads from c080, but in-game it reads from c081 for player2's read of "BUTTONS". I can only guess that some of the address lines aren't being used here (notably bit 0). |