Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07125||Gameplay||Major||Always||Oct 24, 2018, 16:14||Oct 25, 2018, 15:23|
|Tester||AntoPISA||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Unable to reproduce||OS||Windows 10 (64-bit)|
|Version||0.202||Fixed in Version||Build||64-bit|
|Summary||07125: kof96, kof97, kof98: The timer during the meetings, now in 00 starts from 99 as if there were the "cheat" of the infinite active time.|
|Description||Any player is chosen, if the time of the game reaches 00, instead of giving the lost match, the time starts again from 99. The bug occurs in all three games mentioned.|
|Steps To Reproduce|
|Affected Sets / Systems||kof96, kof97, kof98|
kof96.zip (73,232 bytes) Oct 24, 2018, 17:31 Uploaded by AntoPISA
|There are no relationship linked to this issue.|
Oct 24, 2018, 17:23
I'm not seeing it in player vs player encounters .. I let the initial 60 second timer work down to 00 .. then it says "TIME OVER" and the round is stopped.
The game I tested was kof98.
Can you provide a valid .inp file for any game to demonstrate it?
Oct 24, 2018, 17:30
this was a bug in some MAMEUI builds from a few versions back.
I've never observed it in a proper build?
Oct 24, 2018, 17:39
edited on: Oct 24, 2018, 17:41
Haze is right; I'm used to always using MAMEUI, out of laziness.
I just did the same game with MAME and with characters I didn't find any problems.
So this is a MAMEUI bug I did not know about. Excuse me.
Oct 24, 2018, 18:11
|Closing as it cannot be reproduced in official build.|
Oct 25, 2018, 15:23
|MAMEUI-only bugs are to be reported in the github repository "Issues".|