Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
07125 Gameplay Major Always 28 days ago 27 days ago
Tester AntoPISA View Status Public Platform MAME (Official Binary)
Assigned To Resolution Unable to reproduce OS Windows 10 (64-bit)
Status [?] Closed Driver neogeo.cpp
Version 0.202 Fixed in Version Build 64-bit
Summary 07125: kof96, kof97, kof98: The timer during the meetings, now in 00 starts from 99 as if there were the "cheat" of the infinite active time.
Description Any player is chosen, if the time of the game reaches 00, instead of giving the lost match, the time starts again from 99. The bug occurs in all three games mentioned.
Steps To Reproduce
Additional Information
Flags
Regression Version
Affected Sets / Systems kof96, kof97, kof98
Attached Files
zip file icon kof96.zip (73,232 bytes) 28 days ago Uploaded by AntoPISA
Inp file.
Relationships
There are no relationship linked to this issue.
Notes
5
User avatar
No.15613
Tafoid
Administrator
28 days ago
I'm not seeing it in player vs player encounters .. I let the initial 60 second timer work down to 00 .. then it says "TIME OVER" and the round is stopped.
The game I tested was kof98.

Can you provide a valid .inp file for any game to demonstrate it?
User avatar
No.15614
Haze
Senior Tester
28 days ago
this was a bug in some MAMEUI builds from a few versions back.

I've never observed it in a proper build?
User avatar
No.15615
AntoPISA
Tester
28 days ago
edited on: 28 days ago
Haze is right; I'm used to always using MAMEUI, out of laziness.
I just did the same game with MAME and with characters I didn't find any problems.
So this is a MAMEUI bug I did not know about. Excuse me.
User avatar
No.15616
Tafoid
Administrator
28 days ago
Closing as it cannot be reproduced in official build.
User avatar
No.15618
Robbbert
Developer
27 days ago
MAMEUI-only bugs are to be reported in the github repository "Issues".