Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07137||Color/Palette||Minor||Always||12 days ago||10 days ago|
|Tester||star2root||View Status||Public||Platform||MAME (Self-compiled)|
|Version||0.202||Fixed in Version||Build|
|Summary||07137: coco3, coco3h: Artifact/color set switching using the F1 key not working correctly.|
|Description||Using the game Castle Guard (as reference, this occurs in most pmode 4 games), if I have the Mame settings set to standard artifacting and I press the F1 key as the computer starts, the text screens change to their alternate colors, but the pmode 4 graphics remain reversed and the "fireball" remains blue. If I change the artifact setting in Mame to reverse, that affects the pmode graphics and the "fireball" is red.|
|Steps To Reproduce||Run a pmode 4 graphics program after pressing F1 at the emulation startup with artifacting set to standard. Compare the red/blue colors to what you get when not pressing F1 at startup.|
|Flags||Verified with Original|
|Affected Sets / Systems||coco3, coco3h|
|There are no relationship linked to this issue.|
10 days ago
So, the original COCO3 allowed this artifacting to be reversed when you boot the machine with F1 held down? Ok.
It does seem to change things when you do that, but I can confirm that the settings/status is not transferred to the TAB > Machine Configuration > root:GIME > Artifacting option and that is what determines it. Also, from what I read this is only possible in COMPOSITE video and not in RGB - not sure if that is respected or not as well.