Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07137||Color/Palette||Minor||Always||Nov 1, 2018, 11:00||Nov 3, 2018, 21:18|
|Tester||star2root||View Status||Public||Platform||MAME (Self-compiled)|
|Version||0.202||Fixed in Version||Build|
|Summary||07137: coco3, coco3h: Artifact/color set switching using the F1 key not working correctly.|
|Description||Using the game Castle Guard (as reference, this occurs in most pmode 4 games), if I have the Mame settings set to standard artifacting and I press the F1 key as the computer starts, the text screens change to their alternate colors, but the pmode 4 graphics remain reversed and the "fireball" remains blue. If I change the artifact setting in Mame to reverse, that affects the pmode graphics and the "fireball" is red.|
|Steps To Reproduce||Run a pmode 4 graphics program after pressing F1 at the emulation startup with artifacting set to standard. Compare the red/blue colors to what you get when not pressing F1 at startup.|
|Flags||Verified with Original|
|Affected Sets / Systems||coco3, coco3h|
|There are no relationship linked to this issue.|
Nov 3, 2018, 21:18
So, the original COCO3 allowed this artifacting to be reversed when you boot the machine with F1 held down? Ok.
It does seem to change things when you do that, but I can confirm that the settings/status is not transferred to the TAB > Machine Configuration > root:GIME > Artifacting option and that is what determines it. Also, from what I read this is only possible in COMPOSITE video and not in RGB - not sure if that is respected or not as well.