Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07140||Interface||Minor||Always||Nov 1, 2018, 18:05||31 days ago|
|Assigned To||Resolution||Open||OS||MacOS X|
|Version||0.201||Fixed in Version||Build|
|Summary||07140: Save State Menu saves too quickly if activated by Joystick buttons|
If you map a joystick button to be used for save state, the dialog window (used to let you choose a save slot) appears for just one moment selecting that joystick shortcut button as slot position, and overwriting the previous one (in case it was present).
Second time you press the same button the window wait letting you chose the slot.
So the problem is only related to the first time you want to save and it does not occur using the keyboard shortcut (F7 + L SHIFT).
|Steps To Reproduce|
|Affected Sets / Systems|
Save.jpg (97,653 bytes) 31 days ago Uploaded by illando
|There are no relationship linked to this issue.|
Nov 3, 2018, 03:18
edited on: Nov 3, 2018, 03:22
It repros here.
1) Assign any Joy button to Save State.
2) Press the save joy button -> Save window opens and closes immediately. The save state is related to the save button.
2) Press the button again -> Save slot select window appears and stays there (awaiting slot key input).
3) Press another button to save state slot -> the window closes.
4) Goto 2)
31 days ago
Also if I’m not a developer (and after I became aware this part of the code is really complex) I would like to propose a possible enhancement that maybe could provide an easier way to solve the problem.
The problem is caused when after invoking the "Save State" command and the dialogue window appears. Then MAME let you press ANY KEY to choose a saving slot. In that moment one button could have a double function invoking “Save State” command and instantly selecting a slot related to that key.
Why don’t limit the function to choose the save slot just to the “UI Select” key (default is the keyboard “Enter”) so you can just select the slot you want to save or overwrite?
Then the “Save State” dialogue window will just need a “New Save State” command to start creating slots as I tried to visualise in the image attached.