Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07235||Sound||Minor||Always||Feb 13, 2019, 18:02||25 days ago|
|Tester||Kale||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Open||OS||Windows 10 (64-bit)|
|Version||0.206||Fixed in Version||Build||64-bit|
|Summary||07235: legionna: BGMs doesn't match real HW|
Some BGM instruments in Legionnaire sounds different in tempo and/or pitch compared to real HW.
Please verify thru these stage 3 excerpts:
|Steps To Reproduce||Play the game or the second video and compare it with real HW sound output.|
|Flags||Verified with Original|
|Affected Sets / Systems||legionna|
Feb 13, 2019, 18:03
edited on: Feb 13, 2019, 18:04
|Relationship added out of the assumption that is the same sound chip (YM3812 aka OPL2) over same sound HW (Seibu custom) to this.|
Feb 13, 2019, 23:05
|Not sure if it help but my Heated Barrel PCB works slower than mame emulation. Looks like 55 Hz instead 60 Hz. Maybe Legionnaire should also lower frequency.|
28 days ago
edited on: 28 days ago
Almost none of the Seibu games uses an exact video frequency mostly for lack of documentation.
In case of Legionnaire that can attenuate this problem as well, but we currently don't have a HSync frequency to be precise about it.
27 days ago
|This sounds like it's probably a different clock (or pin7 status) on the OKI6295 tho?|
25 days ago
edited on: 25 days ago
Fixed the YouTube URL parser to properly reflect the start time option.
Added support for new start time option like youtu.be/*****?t=100
Still supporting ?t=**m**s