Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07369||Graphics||Minor||Always||Jul 2, 2019, 09:22||May 14, 2020, 08:32|
|Tester||MetalGod||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||jkm900||Resolution||Fixed||OS||Windows Vista/7/8 (64-bit)|
|Version||0.211||Fixed in Version||0.222||Build||64-bit|
|Summary||07369: machbrkr: Glitched animations|
There are more glitched animations during the game, for example the winning animation of the same fat character.
Regression is mame 0.203
Possibly related to 07370 (regression is the same)
|Steps To Reproduce||
1 - Choose the fat character
2 - Win the first challenge
3 - Now choose the Godzilla challenge (the one on the top)
4 - Let yourself lose. See the glitched animation. It is the video I uploaded.
|Affected Sets / Systems||machbrkr|
|There are no relationship linked to this issue.|
Jul 2, 2019, 11:13
Jul 2, 2019, 16:50
|As Hap stated, it seems it is not related with 07370. Removing the relationship then.|
Jul 2, 2019, 17:40
|Maybe it regressed during the same commit (cammy changed a lot of stuff), but yeah it's not directly related to the namconb1 crash bug.|
Jul 3, 2019, 13:54
edited on: Jul 3, 2019, 13:55
|Yes, it seems the cam commit has caused the regression: removing the sprite buffering makes the problem go away. He should probably check what's going on.|
May 14, 2020, 03:03
edited on: May 14, 2020, 03:32
Fixed in https://github.com/mamedev/mame/pull/6692 .
Sprite bank data is 2 frame delayed, too.