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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 07371 | Graphics | Major | Always | Jul 6, 2019, 14:57 | 1 day ago |
| Tester | AnonBaiter | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Kale | Resolution | Open | OS | Windows 10 (64-bit) |
| Status [?] | Direction Needed | Driver | |||
| Version | 0.211 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary |
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| Description |
It seems that for whatever reason, the powers that be has made MAME refuse to draw out black pixels by itself(I can't really explain this in a way that makes any sense). So, whenever this happens, a warning message pops up. "VDP1: Sprite List Illegal 0d (389), contact MAMEdev" This is especially noticeable on the second .png image, in which the exact situation I just described happened after I decided to load up my game save. And to make matters worse, other sprite-related bugs get to show up as well, as you can see on the third and fourth .png image. Oh yeah, as I'm playing this on MAME I've noticed that one of those 3D transitions(you know, the ones in which a frame is made into, for example, a bouncing ball around the screen) are bugged out as well, especially when you pass through the third level(the second level that precedes it is where Betilla gives you punch powers). |
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| Steps To Reproduce |
1. Play the Europe release of the game. 2. And keep playing until you find another sprite-related bug, I guess? |
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| Affected Sets / Systems | saturneu [rayman] | ||||
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Attached Files
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Proof of Bug-chase.
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Relationships
Notes
5
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No.16628
Tafoid Administrator
Jul 8, 2019, 23:28
edited on: Jul 8, 2019, 23:29 |
Not sure if we are taking issues on this system as it is labeled machine not working, but since the software entry isn't listed as partial, I'll acknowledge it for now, especially since it has the contact MAMEDEV popup. |
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No.24551
Kale Developer
5 days ago
edited on: 5 days ago |
1. There are several video bugs in this game, none of them really relates to gameplay sprites? 2. Also this bug report is sloppy, can we please move that snap zip package as visible photos? 3. PAL doesn't matter, happens the same in saturnjp raymanj Not sure if we are taking issues on this system as it is labeled machine not working System is too big to care about the not working flag. Need bug reports for anything isn't already documented in hash/saturn.xml |
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No.24552
JimCarlTay Senior Tester
4 days ago
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All screenshots/photos contained in ZIP file uploaded. |
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No.24562
Kale Developer
2 days ago
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Ok, to be more exact about why this bug report needs splitting: 1. the VDP1 illegal list stuff should be in an own bug report. It's common common common and eventually will be removed with the rewrite (I just need to find an 0xe case); 2. VDP2 window effect shenanigans, possibly sprite window; 3. Allegedly bad CD-Block/DMA transfer. Enables 2 layers in VDP2 and not much else, one of these contains null pointers for the map base offsets. Also sprite window 4. Enables sprite window for sure, doesn't cut all the layers; 5. I'm not even sure what I'm looking at here ... |
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No.24571
Kale Developer
1 day ago
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3 is related to MT07508, others unfixed. |