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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07379 | Interface | Minor | Always | Jul 23, 2019, 16:02 | Aug 19, 2019, 15:52 |
Tester | hap | View Status | Public | Platform | |
Assigned To | cuavas | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.211 | Fixed in Version | 0.213 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07379: artwork: group autobounds doesnt always work if origin is higher than 0 | ||||
Description | Layout file group autobounds doesnt always work if origin is higher than 0. The group is scaled to a smaller size. Refer to the attached example layout file, use it as external artwork for any MAME game to test it. Expected result is 5 white boxes. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | |||||
Attached Files
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Screenshot (26).png (6,696 bytes) Jul 23, 2019, 16:02 Uploaded by hap
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group_autobounds_test.zip (816 bytes) Jul 23, 2019, 16:03 Uploaded by hap | |||||
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Notes
2
No.16686
hap Developer
Jul 23, 2019, 17:35
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possibly related to: https://github.com/mamedev/mame/issues/4606 |
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No.16695
hap Developer
Jul 27, 2019, 01:05
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I think the problem is that void layout_group::resolve_bounds (emu/rendlay.cpp) doesn't have an is_first check before setting bounds for the first element in the group. eg. it should do: if (first) bounds = elem_bounds else union_render_bounds |