Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07405||Sound||Minor||Always||Aug 31, 2019, 10:04||Sep 2, 2019, 16:49|
|Assigned To||AJR||Resolution||Fixed||OS||MacOS X|
|Version||0.212||Fixed in Version||0.214||Build||64-bit|
|Summary||07405: dragon32, dragon64, dragon64h, dragon200, dragon200e: dragon_jcbsnd sound extension module is silent|
I typed the example program that comes with the JCB Sound Extension Module for Dragon computers (http://archive.worldofdragon.org/index.php?title=Dragon_32_Sound_Extension_Module), and couldn't hear any sound output.
I tried the program on a real Dragon 64 and it works as intended.
You'll find attached a copy of the program in cas and wav formats, and here's a link of a video recording I did of the program running: https://mega.nz/#!Vo1BDKZQ!_yWjEtEDBxGaZ4JJkqApoxPsFGzc3sKKqGjZo8NkxIk
As usual, please contact me if I can be of any help.
|Steps To Reproduce||
Use the attached cas or wav files with the dragon_jcbsnd extension:
./mame64 dragon32 -ext jcbsnd -window -resolution 640x480 -cass BOOGIE.CAS
Upon running the program you should hear a tune played on the PSG through the computer's audio output or the extension cartridge's audio jack, but currently you'll get no sound.
|Additional Information||I think this is actually related to https://mametesters.org/view.php?id=7305 , and it may be that the handling of the audio source isn't done right.|
|Affected Sets / Systems||dragon32, dragon64, dragon64h, dragon200, dragon200e|
boogie.zip (5,719 bytes) Aug 31, 2019, 10:04 Uploaded by robcfg
|There are no relationship linked to this issue.|
Aug 31, 2019, 11:29
|It happens on SDLMame binary and compiling from source too.|
Aug 31, 2019, 11:47
Sep 1, 2019, 05:08
|The problem seems to be that sam6883_device's crude memory remapping methods are obliterating the PSG handlers. The PSG writes are occurring, but the sound device never receives them.|
Sep 1, 2019, 11:08
|I've found a fix. The necessary overrides were there all along.|
Sep 2, 2019, 16:49
|Thanks for fixing, it would've regressed when the cococart_interface was reworked (0.210) in order to implement the CTS handlers for the Sprites board.|