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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07437 | Gameplay | Major | Always | Sep 26, 2019, 22:48 | Sep 29, 2019, 20:48 |
Tester | r4ytrace | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | crazyc | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.213 | Fixed in Version | 0.215 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07437: x68000 [nemesis]: Nemesis 90 Kai - background tiles appear in foreground | ||||
Description | In Nemsesis 90 Kai, tiles which are supposed to be background Z (i.e. distant parallax tiles) appear in foreground and block view of the player/Vic Viper | ||||
Steps To Reproduce | it can be seen in the attract mode in the level with the columns and rocky textures, strangely the impressive waterfall level does not seem to exhibit it | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | x68000 [nemesis] | ||||
Attached Files
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2019-09-27 23_52_46-Start.png (10,122 bytes) Sep 27, 2019, 22:53 Uploaded by r4ytrace X68M (proper depth order)
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2019-09-27 23_52_57-Start.png (11,949 bytes) Sep 27, 2019, 22:55 Uploaded by r4ytrace X68M (proper depth order)B
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2019-09-27 23_53_03-Start.png (390,868 bytes) Sep 27, 2019, 22:55 Uploaded by r4ytrace MAME depth order (Vic Viper behind background tile)
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2019-09-27 23_53_12-Start.png (259,456 bytes) Sep 27, 2019, 22:56 Uploaded by r4ytrace MAME depth (background tile overlapping middle tile)
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2019-09-29 21_36_52-Start.png (403,498 bytes) Sep 29, 2019, 20:46 Uploaded by r4ytrace Tile in proper place
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2019-09-29 21_46_42-Start.png (699,308 bytes) Sep 29, 2019, 20:47 Uploaded by r4ytrace Fixed - MAME running Nemesis 90 Kai (mame64.exe x68000 nemesis)
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Relationships
There are no relationship linked to this issue. |
Notes
9
No.16975
Tafoid Administrator
Sep 26, 2019, 23:14
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If you are reporting a graphical issue(s), please use the internal screenshot taker (f12) and upload that to illustrate the issue. The game "nemesis" (the softlist entry) is listed has having preliminary support so if you can even boot it up, that is a bonus. The driver is flagged as having graphical issues (warning when you start MAME), so if I'm to accept anything it has to be well documented especially in this case where there are known issues already with the driver and the game itself. |
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No.16976
r4ytrace Tester
Sep 27, 2019, 10:10
edited on: Sep 27, 2019, 10:11 |
sorry - I shall post a vid or image over the weekend I will get an image of it running in XM6 (which I believe is running it correctly) and one of it running in MAME for comparison for you |
No.16983
crazyc Developer
Sep 27, 2019, 20:18
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This is fixed with https://github.com/mamedev/mame/commit/afe6d421aed12cf50fa175da2e3c18adf7af6f95 |
No.16984
r4ytrace Tester
Sep 27, 2019, 22:31
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someone told me on fb MAME group that 0.215 has a fix in it that may fix it - do you still need me to get my screen shots? |
No.16985
Tafoid Administrator
Sep 28, 2019, 01:30
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This is good for a record of what was fixed. Thanks for uploading. |
No.16986
r4ytrace Tester
Sep 28, 2019, 01:51
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no problem at all :) - im useless at compiling - so will I wait till 0.215 comes out to be able to see it in action? |
No.16987
Tafoid Administrator
Sep 28, 2019, 02:15
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There is a site which does nightly builds but not every day nor can it be used for reporting bugs (only integer released mamedev.org binaries are accepted). http://ashura.mameworld.info/nightlybuilds/builds.html |
No.16988
r4ytrace Tester
Sep 28, 2019, 11:27
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cool thanks |
No.16992
r4ytrace Tester
Sep 29, 2019, 20:48
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definitely fixed as of below nightly build: 29/09/2019-14:15 - GIT log: 3694c847bf72a0dcab07f5b07870278d9a00f845 - MAME ver 0.214 |